[LWJGL] Cant Figure Out How To Do Frustum Culling
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10
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8468
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March 10, 2018
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GlBegin gives lag.
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3
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5680
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February 19, 2018
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Antialiased rendering to Framebuffer object
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0
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10161
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January 20, 2018
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Admins, delete this
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5
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3190
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January 13, 2018
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UI-Overlay on 3D scene
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6
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4008
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January 3, 2018
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Admins, delete this
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0
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3156
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January 2, 2018
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Color and texture coordinates using VBOs
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2
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2017
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January 2, 2018
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Color and texture coordinates using VBOs
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0
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1892
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January 2, 2018
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UI-Overlay on 3D scene
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0
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3870
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January 1, 2018
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parenthesis in shaders for multiplication order & 1 giant draw call optimal?
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0
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1591
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December 28, 2017
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parenthesis in shaders for multiplication order & 1 giant draw call optimal?
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0
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1584
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December 28, 2017
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Texture rendering problem [lwjgl]
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1
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1835
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December 27, 2017
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Seams rendering tilemap
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3
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4091
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December 26, 2017
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Texture rendering problem [lwjgl]
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0
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1888
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December 26, 2017
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Seams rendering tilemap
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0
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3103
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December 23, 2017
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Simple, solid Collada parsing
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8
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13633
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November 22, 2017
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[LWJGL] [JOML] Shadow Map to an Ortographic View
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4
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10626
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September 26, 2017
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[LWJGL] [JOML] Shadow Map to an Ortographic View
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0
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9963
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September 19, 2017
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[LWJGL] [JOML] Memory Behavior
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5
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9300
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September 7, 2017
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[LWJGL] [JOML] Memory Behavior
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0
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9077
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August 10, 2017
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Opengl 4.6 is released
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1
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3510
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August 1, 2017
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Opengl 4.6 is released
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0
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3424
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August 1, 2017
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Optimizing Performance
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17
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20563
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June 15, 2017
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Optimizing Performance
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0
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20370
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June 9, 2017
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[LWJGL] Conditional rendering?
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1
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6645
|
May 3, 2017
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[LWJGL] Conditional rendering?
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0
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6483
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May 2, 2017
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GlBegin gives lag.
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0
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5453
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April 17, 2017
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SSAO Problem
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0
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2877
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April 8, 2017
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SSAO Problem
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0
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2767
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April 8, 2017
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Models don't render properly
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6
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3833
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April 2, 2017
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