I’m working on my engine… just simple things abour rendering and architecture.
I put everything in a really small scene to investigate possible memory leaks and minor issues related to the code.
I have this strange behavior (at least I think that is) analyzing through VisualVM
When I go to smapler to analyze my variables and how many objects are allocated it seems right except for this:
Anyone has a similar problem using JOML and LWJGL? Or possible/common problems to result this?