Recently I’ve been using deferred rendering and learning about a lot of post processing effects and applying them. However, the game runs (on a 5 year old laptop) at 60 fps with a somewhat simple scene.
Right now I am using bloom, depth of field, fog, FXAA, HDR, and deferred lighting on a scene with skeletal animation, a skybox, and basic SAT collision detection. Is the current performance to be expected or is it likely that the shaders need to optimized?