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Models don't render properly
|
|
0
|
3847
|
April 2, 2017
|
|
Vulkan multi-GPU support is out! + other features
|
|
0
|
3019
|
April 1, 2017
|
|
Vulkan multi-GPU support is out! + other features
|
|
0
|
4866
|
April 1, 2017
|
|
OpenGL - Draw multiple objects issue
|
|
6
|
26942
|
March 6, 2017
|
|
lwjgl3 world to screen coordinates?
|
|
5
|
5253
|
February 26, 2017
|
|
ByteBuffers and Memory
|
|
2
|
2964
|
February 24, 2017
|
|
ByteBuffers and Memory
|
|
0
|
2618
|
February 24, 2017
|
|
lwjgl3 world to screen coordinates?
|
|
0
|
4684
|
February 19, 2017
|
|
OpenGL - Draw multiple objects issue
|
|
0
|
25700
|
February 17, 2017
|
|
OBJ File Parsing - More than one UV coordinate per vertex
|
|
3
|
2850
|
February 8, 2017
|
|
Simple, solid Collada parsing
|
|
0
|
12378
|
February 8, 2017
|
|
OBJ File Parsing - More than one UV coordinate per vertex
|
|
0
|
2780
|
February 7, 2017
|
|
LWJGL-3 What is the best way to make a voxel engine?
|
|
1
|
4490
|
February 3, 2017
|
|
LWJGL-3 What is the best way to make a voxel engine?
|
|
0
|
3876
|
February 3, 2017
|
|
[Solved]Calculating Depth Values
|
|
4
|
4808
|
February 1, 2017
|
|
[Solved]Calculating Depth Values
|
|
0
|
3497
|
January 30, 2017
|
|
Load OBJ Model BUG
|
|
1
|
8022
|
December 29, 2016
|
|
Parallel/concurrent shader program loading
|
|
0
|
3161
|
December 26, 2016
|
|
Parallel/concurrent shader program loading
|
|
0
|
2605
|
December 26, 2016
|
|
Load OBJ Model BUG
|
|
0
|
7927
|
December 22, 2016
|
|
Vertex cache shenanigans
|
|
32
|
16437
|
December 13, 2016
|
|
Strategy for drawing text
|
|
3
|
4654
|
December 5, 2016
|
|
Strategy for drawing text
|
|
0
|
4599
|
December 4, 2016
|
|
Vertex cache shenanigans 2 - WTF, Nvidia???
|
|
3
|
13376
|
October 27, 2016
|
|
Vertex cache shenanigans 2 - WTF, Nvidia???
|
|
0
|
13111
|
October 26, 2016
|
|
Rectangle Collision
|
|
5
|
5421
|
October 19, 2016
|
|
Rectangle Collision
|
|
0
|
4899
|
October 19, 2016
|
|
Texture artifacting/bleeding Open GL ES 1.X
|
|
10
|
8957
|
October 16, 2016
|
|
OpenGL ES 2 (Android) batch drawing
|
|
0
|
1627
|
October 15, 2016
|
|
OpenGL ES 2 (Android) batch drawing
|
|
0
|
1662
|
October 15, 2016
|