Models don't render properly
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0
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3718
|
April 2, 2017
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Vulkan multi-GPU support is out! + other features
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0
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2866
|
April 1, 2017
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Vulkan multi-GPU support is out! + other features
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0
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3903
|
April 1, 2017
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OpenGL - Draw multiple objects issue
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6
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26471
|
March 6, 2017
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lwjgl3 world to screen coordinates?
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5
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5028
|
February 26, 2017
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ByteBuffers and Memory
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2
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2578
|
February 24, 2017
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ByteBuffers and Memory
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0
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2479
|
February 24, 2017
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lwjgl3 world to screen coordinates?
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0
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4563
|
February 19, 2017
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OpenGL - Draw multiple objects issue
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0
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25563
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February 17, 2017
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OBJ File Parsing - More than one UV coordinate per vertex
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3
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2683
|
February 8, 2017
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Simple, solid Collada parsing
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0
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12234
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February 8, 2017
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OBJ File Parsing - More than one UV coordinate per vertex
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0
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2648
|
February 7, 2017
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LWJGL-3 What is the best way to make a voxel engine?
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1
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4218
|
February 3, 2017
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LWJGL-3 What is the best way to make a voxel engine?
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0
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3733
|
February 3, 2017
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[Solved]Calculating Depth Values
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4
|
3989
|
February 1, 2017
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[Solved]Calculating Depth Values
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0
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3334
|
January 30, 2017
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Load OBJ Model BUG
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1
|
7868
|
December 29, 2016
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Parallel/concurrent shader program loading
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0
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2855
|
December 26, 2016
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Parallel/concurrent shader program loading
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0
|
2458
|
December 26, 2016
|
Load OBJ Model BUG
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0
|
7793
|
December 22, 2016
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Vertex cache shenanigans
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|
32
|
15856
|
December 13, 2016
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Strategy for drawing text
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3
|
4485
|
December 5, 2016
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Strategy for drawing text
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0
|
4455
|
December 4, 2016
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Vertex cache shenanigans 2 - WTF, Nvidia???
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3
|
13130
|
October 27, 2016
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Vertex cache shenanigans 2 - WTF, Nvidia???
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0
|
12980
|
October 26, 2016
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Rectangle Collision
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5
|
5112
|
October 19, 2016
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Rectangle Collision
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0
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4780
|
October 19, 2016
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Texture artifacting/bleeding Open GL ES 1.X
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|
10
|
8776
|
October 16, 2016
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OpenGL ES 2 (Android) batch drawing
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0
|
1517
|
October 15, 2016
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OpenGL ES 2 (Android) batch drawing
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|
0
|
1525
|
October 15, 2016
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