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Models don't render properly
|
|
0
|
3881
|
April 2, 2017
|
|
Vulkan multi-GPU support is out! + other features
|
|
0
|
3065
|
April 1, 2017
|
|
Vulkan multi-GPU support is out! + other features
|
|
0
|
5281
|
April 1, 2017
|
|
OpenGL - Draw multiple objects issue
|
|
6
|
27107
|
March 6, 2017
|
|
lwjgl3 world to screen coordinates?
|
|
5
|
5311
|
February 26, 2017
|
|
ByteBuffers and Memory
|
|
2
|
3091
|
February 24, 2017
|
|
ByteBuffers and Memory
|
|
0
|
2663
|
February 24, 2017
|
|
lwjgl3 world to screen coordinates?
|
|
0
|
4713
|
February 19, 2017
|
|
OpenGL - Draw multiple objects issue
|
|
0
|
25732
|
February 17, 2017
|
|
OBJ File Parsing - More than one UV coordinate per vertex
|
|
3
|
2889
|
February 8, 2017
|
|
Simple, solid Collada parsing
|
|
0
|
12409
|
February 8, 2017
|
|
OBJ File Parsing - More than one UV coordinate per vertex
|
|
0
|
2812
|
February 7, 2017
|
|
LWJGL-3 What is the best way to make a voxel engine?
|
|
1
|
4558
|
February 3, 2017
|
|
LWJGL-3 What is the best way to make a voxel engine?
|
|
0
|
3910
|
February 3, 2017
|
|
[Solved]Calculating Depth Values
|
|
4
|
5071
|
February 1, 2017
|
|
[Solved]Calculating Depth Values
|
|
0
|
3547
|
January 30, 2017
|
|
Load OBJ Model BUG
|
|
1
|
8058
|
December 29, 2016
|
|
Parallel/concurrent shader program loading
|
|
0
|
3264
|
December 26, 2016
|
|
Parallel/concurrent shader program loading
|
|
0
|
2651
|
December 26, 2016
|
|
Load OBJ Model BUG
|
|
0
|
7961
|
December 22, 2016
|
|
Vertex cache shenanigans
|
|
32
|
16515
|
December 13, 2016
|
|
Strategy for drawing text
|
|
3
|
4692
|
December 5, 2016
|
|
Strategy for drawing text
|
|
0
|
4628
|
December 4, 2016
|
|
Vertex cache shenanigans 2 - WTF, Nvidia???
|
|
3
|
13430
|
October 27, 2016
|
|
Vertex cache shenanigans 2 - WTF, Nvidia???
|
|
0
|
13146
|
October 26, 2016
|
|
Rectangle Collision
|
|
5
|
5481
|
October 19, 2016
|
|
Rectangle Collision
|
|
0
|
4932
|
October 19, 2016
|
|
Texture artifacting/bleeding Open GL ES 1.X
|
|
10
|
9025
|
October 16, 2016
|
|
OpenGL ES 2 (Android) batch drawing
|
|
0
|
1655
|
October 15, 2016
|
|
OpenGL ES 2 (Android) batch drawing
|
|
0
|
1694
|
October 15, 2016
|