[LWJGL] [JOML] Memory Behavior

Hey guys,

I’m working on my engine… just simple things abour rendering and architecture.

I put everything in a really small scene to investigate possible memory leaks and minor issues related to the code.

I have this strange behavior (at least I think that is) analyzing through VisualVM

When I go to smapler to analyze my variables and how many objects are allocated it seems right except for this:

Anyone has a similar problem using JOML and LWJGL? Or possible/common problems to result this?

Thank you!!