Creating a circular "grid" ?
|
|
0
|
6891
|
November 11, 2013
|
Blurring Effect When Scrolling
|
|
11
|
14901
|
November 3, 2013
|
Blurring Effect When Scrolling
|
|
0
|
14734
|
November 1, 2013
|
Any standard/Model to measure effectiveness of game or visualization
|
|
5
|
4496
|
October 31, 2013
|
Any standard/Model to measure effectiveness of game or visualization
|
|
0
|
4477
|
October 31, 2013
|
How to make a good menu?
|
|
3
|
5851
|
October 27, 2013
|
How to make a good menu?
|
|
0
|
5668
|
October 27, 2013
|
Card Battling System
|
|
3
|
5451
|
October 23, 2013
|
Card Battling System
|
|
0
|
5535
|
October 23, 2013
|
Handling RPG Inventory
|
|
7
|
6928
|
October 20, 2013
|
Handling RPG Inventory
|
|
0
|
6709
|
October 19, 2013
|
Strange behaviour at the beginning of the game
|
|
0
|
7114
|
October 6, 2013
|
2D vs 3D World Immersion
|
|
0
|
93135
|
October 5, 2013
|
A good game architecture and design
|
|
9
|
9830
|
October 2, 2013
|
Looking for some feedback on game story idea
|
|
2
|
7062
|
September 26, 2013
|
Looking for some feedback on game story idea
|
|
0
|
7085
|
September 25, 2013
|
How do Professional Game Companies Make Their Scenes/Worlds?
|
|
11
|
10300
|
September 24, 2013
|
Mini Universe?
|
|
16
|
11153
|
September 19, 2013
|
Design 3D Infinite World
|
|
0
|
4165
|
September 18, 2013
|
[LibGDX] How to texturize a trinagle strip with an image?
|
|
4
|
4066
|
September 17, 2013
|
[LibGDX] How to texturize a trinagle strip with an image?
|
|
0
|
4113
|
September 17, 2013
|
Flash-esque rendering strategy?
|
|
2
|
2196
|
September 17, 2013
|
Flash-esque rendering strategy?
|
|
0
|
2189
|
September 17, 2013
|
Modelling (blender)
|
|
11
|
7301
|
September 16, 2013
|
Modelling (blender)
|
|
0
|
7199
|
September 14, 2013
|
[LibGDX] 2D (top down) procedurally generated terrain.
|
|
21
|
51267
|
September 10, 2013
|
How do Professional Game Companies Make Their Scenes/Worlds?
|
|
0
|
10287
|
September 5, 2013
|
How to render a map...
|
|
1
|
2830
|
September 2, 2013
|
How to render a map...
|
|
0
|
2867
|
August 31, 2013
|
Free vs Horizontal Only Aim for Shooting in Platformers
|
|
13
|
10456
|
August 28, 2013
|