Creating a circular "grid" ?
|
|
0
|
6869
|
November 11, 2013
|
Blurring Effect When Scrolling
|
|
11
|
14877
|
November 3, 2013
|
Blurring Effect When Scrolling
|
|
0
|
14719
|
November 1, 2013
|
Any standard/Model to measure effectiveness of game or visualization
|
|
5
|
4479
|
October 31, 2013
|
Any standard/Model to measure effectiveness of game or visualization
|
|
0
|
4460
|
October 31, 2013
|
How to make a good menu?
|
|
3
|
5835
|
October 27, 2013
|
How to make a good menu?
|
|
0
|
5651
|
October 27, 2013
|
Card Battling System
|
|
3
|
5432
|
October 23, 2013
|
Card Battling System
|
|
0
|
5513
|
October 23, 2013
|
Handling RPG Inventory
|
|
7
|
6905
|
October 20, 2013
|
Handling RPG Inventory
|
|
0
|
6689
|
October 19, 2013
|
Strange behaviour at the beginning of the game
|
|
0
|
7099
|
October 6, 2013
|
2D vs 3D World Immersion
|
|
0
|
93115
|
October 5, 2013
|
A good game architecture and design
|
|
9
|
9805
|
October 2, 2013
|
Looking for some feedback on game story idea
|
|
2
|
7043
|
September 26, 2013
|
Looking for some feedback on game story idea
|
|
0
|
7068
|
September 25, 2013
|
How do Professional Game Companies Make Their Scenes/Worlds?
|
|
11
|
10281
|
September 24, 2013
|
Mini Universe?
|
|
16
|
11118
|
September 19, 2013
|
Design 3D Infinite World
|
|
0
|
4147
|
September 18, 2013
|
[LibGDX] How to texturize a trinagle strip with an image?
|
|
4
|
4045
|
September 17, 2013
|
[LibGDX] How to texturize a trinagle strip with an image?
|
|
0
|
4094
|
September 17, 2013
|
Flash-esque rendering strategy?
|
|
2
|
2177
|
September 17, 2013
|
Flash-esque rendering strategy?
|
|
0
|
2168
|
September 17, 2013
|
Modelling (blender)
|
|
11
|
7280
|
September 16, 2013
|
Modelling (blender)
|
|
0
|
7184
|
September 14, 2013
|
[LibGDX] 2D (top down) procedurally generated terrain.
|
|
21
|
51061
|
September 10, 2013
|
How do Professional Game Companies Make Their Scenes/Worlds?
|
|
0
|
10269
|
September 5, 2013
|
How to render a map...
|
|
1
|
2807
|
September 2, 2013
|
How to render a map...
|
|
0
|
2831
|
August 31, 2013
|
Free vs Horizontal Only Aim for Shooting in Platformers
|
|
13
|
10320
|
August 28, 2013
|