My question isn’t at all advanced. I used to be a flash developer shamelessly coding in the timeline. Rendering wasn’t ever done by making OpenGL calls, or explicitly telling an object to render itself to the screen, vector art notwithstanding. It was done by placing a renderable object in a container that was directly or indirectly connected to the root. Advanced transformations to objects could be made by nesting objects into containers and transforming the containers, or container’s parent. I’ve essentially replicated the effects that flash does with LWJGL for my game, and I just want to know…
Is there a name for this kind of indirect rendering strategy???
You have no idea how frustrating it is to Google this concept without having a name to type in the search bar. So, that’s it. I just need a name, people!