Hey guys. So, I have some knowledge and experience with blender… but I am currently trying to make a model for a game me and my friends are developing. Well, not a model, i’m trying to model the entire map of the game. I have used blender and made models, but i’m not very good at it… I mean, I find it difficult to make a basic building… So, I have some questions: 1. For a static map I should use .obj yes? If not, what? 2. I am trying to replicate (or almost replicate) a building (a school) and well… like I said, i’m not really making progress… Part of the issue is a lack of proper dimensions for the rooms and walls… meaning that my model is quite off scale… do you have any tips/tricks or recommendations that may make this easier? One thing I have trouble with is lining things up… I can do it by eye but If I want to do it accurately (which i should yes?) and use numbers, it takes forever to line a simple wall up… I mean, idk. Maybe i’m over exaggerating, but I just … i’ve used UDK’s modelling… and it was the easiest modelling system EVER. Not really sure what made it so great, but I could make maps SO EASILY in it… but blender I just struggle with. So, if you have anything for me that will make this easier, PLEASE let me know.