Auto-Tiling on 2D map.
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18
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24171
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August 25, 2013
|
Free vs Horizontal Only Aim for Shooting in Platformers
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0
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9662
|
August 24, 2013
|
An evolution-esque Idea
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9
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7808
|
August 24, 2013
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Effect Architecture
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2
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2697
|
August 23, 2013
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Effect Architecture
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0
|
2618
|
August 23, 2013
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Designing a simple CPU
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23
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11022
|
August 22, 2013
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Auto-Tiling on 2D map.
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0
|
24674
|
August 14, 2013
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Switching from LibGDX to LWJGL good choice?
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19
|
11841
|
August 12, 2013
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Switching from LibGDX to LWJGL good choice?
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0
|
11788
|
August 12, 2013
|
Pitch your Game Idea/Concept here!
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16
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8264
|
August 10, 2013
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2D Platformer - Level Design?
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8
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10441
|
August 9, 2013
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Emotional motivation in gaming, and Firefly
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4
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3619
|
August 9, 2013
|
Pitch your Game Idea/Concept here!
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0
|
8195
|
August 8, 2013
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Building a sprite sheet.
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2
|
2990
|
August 7, 2013
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Building a sprite sheet.
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0
|
2786
|
August 6, 2013
|
Java Achievements?
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1
|
4063
|
July 31, 2013
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Java Achievements?
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0
|
4007
|
July 30, 2013
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[LibGDX] 2D (top down) procedurally generated terrain.
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0
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49269
|
July 30, 2013
|
Intuitive Interface Design
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25
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19293
|
July 23, 2013
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Drawing to image.
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2
|
2103
|
July 23, 2013
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Drawing to image.
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0
|
2151
|
July 23, 2013
|
Click and drag vs letter and number selection
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8
|
4129
|
July 21, 2013
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How to simulate the limits of atari games development limits
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16
|
15269
|
July 21, 2013
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Click and drag vs letter and number selection
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|
0
|
4006
|
July 19, 2013
|
How to simulate the limits of atari games development limits
|
|
0
|
15300
|
July 19, 2013
|
SiVi - 2D Simplex Noise Visualizer Tool
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|
1
|
5714
|
July 19, 2013
|
SiVi - 2D Simplex Noise Visualizer Tool
|
|
0
|
5547
|
July 19, 2013
|
Data structure for voxels?
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|
6
|
6347
|
July 12, 2013
|
Data structure for voxels?
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|
0
|
6018
|
July 11, 2013
|
Need (non-paid)pixel-artist for game art
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|
6
|
4034
|
July 11, 2013
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