Auto-Tiling on 2D map.
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18
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24157
|
August 25, 2013
|
Free vs Horizontal Only Aim for Shooting in Platformers
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0
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9642
|
August 24, 2013
|
An evolution-esque Idea
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9
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7792
|
August 24, 2013
|
Effect Architecture
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2
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2663
|
August 23, 2013
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Effect Architecture
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0
|
2593
|
August 23, 2013
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Designing a simple CPU
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23
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10984
|
August 22, 2013
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Auto-Tiling on 2D map.
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0
|
24626
|
August 14, 2013
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Switching from LibGDX to LWJGL good choice?
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19
|
11819
|
August 12, 2013
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Switching from LibGDX to LWJGL good choice?
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0
|
11771
|
August 12, 2013
|
Pitch your Game Idea/Concept here!
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16
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8250
|
August 10, 2013
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2D Platformer - Level Design?
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8
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10381
|
August 9, 2013
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Emotional motivation in gaming, and Firefly
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4
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3598
|
August 9, 2013
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Pitch your Game Idea/Concept here!
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0
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8181
|
August 8, 2013
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Building a sprite sheet.
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2
|
2960
|
August 7, 2013
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Building a sprite sheet.
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0
|
2771
|
August 6, 2013
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Java Achievements?
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1
|
4052
|
July 31, 2013
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Java Achievements?
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0
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3993
|
July 30, 2013
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[LibGDX] 2D (top down) procedurally generated terrain.
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0
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49241
|
July 30, 2013
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Intuitive Interface Design
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25
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19270
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July 23, 2013
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Drawing to image.
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2
|
2091
|
July 23, 2013
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Drawing to image.
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0
|
2140
|
July 23, 2013
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Click and drag vs letter and number selection
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8
|
4112
|
July 21, 2013
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How to simulate the limits of atari games development limits
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16
|
15255
|
July 21, 2013
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Click and drag vs letter and number selection
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|
0
|
3991
|
July 19, 2013
|
How to simulate the limits of atari games development limits
|
|
0
|
15279
|
July 19, 2013
|
SiVi - 2D Simplex Noise Visualizer Tool
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|
1
|
5698
|
July 19, 2013
|
SiVi - 2D Simplex Noise Visualizer Tool
|
|
0
|
5533
|
July 19, 2013
|
Data structure for voxels?
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|
6
|
6330
|
July 12, 2013
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Data structure for voxels?
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|
0
|
6000
|
July 11, 2013
|
Need (non-paid)pixel-artist for game art
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|
6
|
4017
|
July 11, 2013
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