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Auto-Tiling on 2D map.
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|
18
|
24409
|
August 25, 2013
|
|
Free vs Horizontal Only Aim for Shooting in Platformers
|
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0
|
9740
|
August 24, 2013
|
|
An evolution-esque Idea
|
|
9
|
7935
|
August 24, 2013
|
|
Effect Architecture
|
|
2
|
2790
|
August 23, 2013
|
|
Effect Architecture
|
|
0
|
2700
|
August 23, 2013
|
|
Designing a simple CPU
|
|
23
|
11420
|
August 22, 2013
|
|
Auto-Tiling on 2D map.
|
|
0
|
24846
|
August 14, 2013
|
|
Switching from LibGDX to LWJGL good choice?
|
|
19
|
12039
|
August 12, 2013
|
|
Switching from LibGDX to LWJGL good choice?
|
|
0
|
11882
|
August 12, 2013
|
|
Pitch your Game Idea/Concept here!
|
|
16
|
8385
|
August 10, 2013
|
|
2D Platformer - Level Design?
|
|
8
|
10753
|
August 9, 2013
|
|
Emotional motivation in gaming, and Firefly
|
|
4
|
3748
|
August 9, 2013
|
|
Pitch your Game Idea/Concept here!
|
|
0
|
8267
|
August 8, 2013
|
|
Building a sprite sheet.
|
|
2
|
3113
|
August 7, 2013
|
|
Building a sprite sheet.
|
|
0
|
2863
|
August 6, 2013
|
|
Java Achievements?
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|
1
|
4116
|
July 31, 2013
|
|
Java Achievements?
|
|
0
|
4059
|
July 30, 2013
|
|
[LibGDX] 2D (top down) procedurally generated terrain.
|
|
0
|
49386
|
July 30, 2013
|
|
Intuitive Interface Design
|
|
25
|
19580
|
July 23, 2013
|
|
Drawing to image.
|
|
2
|
2172
|
July 23, 2013
|
|
Drawing to image.
|
|
0
|
2207
|
July 23, 2013
|
|
Click and drag vs letter and number selection
|
|
8
|
4277
|
July 21, 2013
|
|
How to simulate the limits of atari games development limits
|
|
16
|
15417
|
July 21, 2013
|
|
Click and drag vs letter and number selection
|
|
0
|
4083
|
July 19, 2013
|
|
How to simulate the limits of atari games development limits
|
|
0
|
15385
|
July 19, 2013
|
|
SiVi - 2D Simplex Noise Visualizer Tool
|
|
1
|
5796
|
July 19, 2013
|
|
SiVi - 2D Simplex Noise Visualizer Tool
|
|
0
|
5624
|
July 19, 2013
|
|
Data structure for voxels?
|
|
6
|
6460
|
July 12, 2013
|
|
Data structure for voxels?
|
|
0
|
6119
|
July 11, 2013
|
|
Need (non-paid)pixel-artist for game art
|
|
6
|
4170
|
July 11, 2013
|