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Auto-Tiling on 2D map.
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|
18
|
24247
|
August 25, 2013
|
|
Free vs Horizontal Only Aim for Shooting in Platformers
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0
|
9684
|
August 24, 2013
|
|
An evolution-esque Idea
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|
9
|
7842
|
August 24, 2013
|
|
Effect Architecture
|
|
2
|
2736
|
August 23, 2013
|
|
Effect Architecture
|
|
0
|
2646
|
August 23, 2013
|
|
Designing a simple CPU
|
|
23
|
11126
|
August 22, 2013
|
|
Auto-Tiling on 2D map.
|
|
0
|
24739
|
August 14, 2013
|
|
Switching from LibGDX to LWJGL good choice?
|
|
19
|
11901
|
August 12, 2013
|
|
Switching from LibGDX to LWJGL good choice?
|
|
0
|
11813
|
August 12, 2013
|
|
Pitch your Game Idea/Concept here!
|
|
16
|
8302
|
August 10, 2013
|
|
2D Platformer - Level Design?
|
|
8
|
10549
|
August 9, 2013
|
|
Emotional motivation in gaming, and Firefly
|
|
4
|
3661
|
August 9, 2013
|
|
Pitch your Game Idea/Concept here!
|
|
0
|
8215
|
August 8, 2013
|
|
Building a sprite sheet.
|
|
2
|
3024
|
August 7, 2013
|
|
Building a sprite sheet.
|
|
0
|
2809
|
August 6, 2013
|
|
Java Achievements?
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|
1
|
4079
|
July 31, 2013
|
|
Java Achievements?
|
|
0
|
4025
|
July 30, 2013
|
|
[LibGDX] 2D (top down) procedurally generated terrain.
|
|
0
|
49308
|
July 30, 2013
|
|
Intuitive Interface Design
|
|
25
|
19358
|
July 23, 2013
|
|
Drawing to image.
|
|
2
|
2123
|
July 23, 2013
|
|
Drawing to image.
|
|
0
|
2164
|
July 23, 2013
|
|
Click and drag vs letter and number selection
|
|
8
|
4166
|
July 21, 2013
|
|
How to simulate the limits of atari games development limits
|
|
16
|
15314
|
July 21, 2013
|
|
Click and drag vs letter and number selection
|
|
0
|
4027
|
July 19, 2013
|
|
How to simulate the limits of atari games development limits
|
|
0
|
15329
|
July 19, 2013
|
|
SiVi - 2D Simplex Noise Visualizer Tool
|
|
1
|
5742
|
July 19, 2013
|
|
SiVi - 2D Simplex Noise Visualizer Tool
|
|
0
|
5574
|
July 19, 2013
|
|
Data structure for voxels?
|
|
6
|
6375
|
July 12, 2013
|
|
Data structure for voxels?
|
|
0
|
6042
|
July 11, 2013
|
|
Need (non-paid)pixel-artist for game art
|
|
6
|
4066
|
July 11, 2013
|