|
LibGDX - Box2D images
|
|
2
|
1175
|
July 10, 2014
|
|
Storing all players
|
|
10
|
3184
|
July 10, 2014
|
|
LibGDX draw texture on polygone
|
|
2
|
4375
|
July 10, 2014
|
|
Storing all players
|
|
0
|
3122
|
July 10, 2014
|
|
Bought myself a new smartphone!
|
|
0
|
2534
|
July 10, 2014
|
|
2D Collision response disaster - what do?
|
|
3
|
1983
|
July 10, 2014
|
|
Collision detection with tiling, fall problems?
|
|
3
|
1714
|
July 10, 2014
|
|
Libgdx sound lag? [solved]
|
|
0
|
10277
|
July 10, 2014
|
|
Simple AI competition: Survival Game - Alienwar
|
|
2
|
31896
|
July 10, 2014
|
|
Somehow using GL_REPEAT on a sub-texture in a sprite-sheet?
|
|
10
|
6387
|
July 10, 2014
|
|
[libGDX] Translating worldcoordinates to screencoordinates for projectiles
|
|
7
|
2299
|
July 10, 2014
|
|
MouseListener ArrayOutOfBoundsException
|
|
3
|
1344
|
July 10, 2014
|
|
LibGDX - Box2D images
|
|
0
|
1143
|
July 10, 2014
|
|
LibGDX point light forward, instead of to the sides
|
|
4
|
2629
|
July 10, 2014
|
|
LibGDX box2dlights disable lighting for specific body defs?
|
|
1
|
1255
|
July 10, 2014
|
|
Euclideon's 'infinitely detailed' rendering techniques
|
|
3
|
5010
|
July 10, 2014
|
|
[solved] How to make shader uniforms initialize on bind
|
|
5
|
1772
|
July 10, 2014
|
|
Euclideon's 'infinitely detailed' rendering techniques
|
|
0
|
4950
|
July 10, 2014
|
|
2D Collision response disaster - what do?
|
|
0
|
1986
|
July 10, 2014
|
|
[solved] How to make shader uniforms initialize on bind
|
|
0
|
1779
|
July 10, 2014
|
|
MouseListener ArrayOutOfBoundsException
|
|
0
|
1354
|
July 9, 2014
|
|
Phong Shading giving a black line
|
|
34
|
16140
|
July 9, 2014
|
|
LibGDX box2dlights disable lighting for specific body defs?
|
|
0
|
1237
|
July 9, 2014
|
|
Countdown timer problem in LIBGDX, last digit flickering.
|
|
0
|
8724
|
July 9, 2014
|
|
Collision detection with tiling, fall problems?
|
|
0
|
1692
|
July 9, 2014
|
|
Naming things
|
|
4
|
2291
|
July 9, 2014
|
|
Cool Ranch - Lonely farming sim
|
|
9
|
11746
|
July 9, 2014
|
|
Somehow using GL_REPEAT on a sub-texture in a sprite-sheet?
|
|
0
|
5680
|
July 9, 2014
|
|
[Mostly Completed / Shelved Indefinitely] [Android] Marble Run
|
|
0
|
3450
|
July 9, 2014
|
|
[Mostly Completed / Shelved Indefinitely] [Android] Marble Run
|
|
0
|
3400
|
July 9, 2014
|