|
LibGDX - Box2D images
|
|
2
|
1181
|
July 10, 2014
|
|
Storing all players
|
|
10
|
3215
|
July 10, 2014
|
|
LibGDX draw texture on polygone
|
|
2
|
4382
|
July 10, 2014
|
|
Storing all players
|
|
0
|
3140
|
July 10, 2014
|
|
Bought myself a new smartphone!
|
|
0
|
2555
|
July 10, 2014
|
|
2D Collision response disaster - what do?
|
|
3
|
1996
|
July 10, 2014
|
|
Collision detection with tiling, fall problems?
|
|
3
|
1733
|
July 10, 2014
|
|
Libgdx sound lag? [solved]
|
|
0
|
10288
|
July 10, 2014
|
|
Simple AI competition: Survival Game - Alienwar
|
|
2
|
31913
|
July 10, 2014
|
|
Somehow using GL_REPEAT on a sub-texture in a sprite-sheet?
|
|
10
|
6430
|
July 10, 2014
|
|
[libGDX] Translating worldcoordinates to screencoordinates for projectiles
|
|
7
|
2308
|
July 10, 2014
|
|
MouseListener ArrayOutOfBoundsException
|
|
3
|
1352
|
July 10, 2014
|
|
LibGDX - Box2D images
|
|
0
|
1147
|
July 10, 2014
|
|
LibGDX point light forward, instead of to the sides
|
|
4
|
2639
|
July 10, 2014
|
|
LibGDX box2dlights disable lighting for specific body defs?
|
|
1
|
1263
|
July 10, 2014
|
|
Euclideon's 'infinitely detailed' rendering techniques
|
|
3
|
5037
|
July 10, 2014
|
|
[solved] How to make shader uniforms initialize on bind
|
|
5
|
1788
|
July 10, 2014
|
|
Euclideon's 'infinitely detailed' rendering techniques
|
|
0
|
4970
|
July 10, 2014
|
|
2D Collision response disaster - what do?
|
|
0
|
2003
|
July 10, 2014
|
|
[solved] How to make shader uniforms initialize on bind
|
|
0
|
1788
|
July 10, 2014
|
|
MouseListener ArrayOutOfBoundsException
|
|
0
|
1358
|
July 9, 2014
|
|
Phong Shading giving a black line
|
|
34
|
16164
|
July 9, 2014
|
|
LibGDX box2dlights disable lighting for specific body defs?
|
|
0
|
1246
|
July 9, 2014
|
|
Countdown timer problem in LIBGDX, last digit flickering.
|
|
0
|
8733
|
July 9, 2014
|
|
Collision detection with tiling, fall problems?
|
|
0
|
1710
|
July 9, 2014
|
|
Naming things
|
|
4
|
2309
|
July 9, 2014
|
|
Cool Ranch - Lonely farming sim
|
|
9
|
11764
|
July 9, 2014
|
|
Somehow using GL_REPEAT on a sub-texture in a sprite-sheet?
|
|
0
|
5695
|
July 9, 2014
|
|
[Mostly Completed / Shelved Indefinitely] [Android] Marble Run
|
|
0
|
3469
|
July 9, 2014
|
|
[Mostly Completed / Shelved Indefinitely] [Android] Marble Run
|
|
0
|
3410
|
July 9, 2014
|