I’ve been working the kinks out of my game that I’ve been working on ON an OFF for quite some time and now I’m reaching the end. I’ve noticed that, while the game runs perfectly fine on my POS PC, I am getting lag whenever I play it on android. The point of this game is to destroy products on shelves, and when they are destroyed, they play a crumble sound with a randomized pitch. Something like 5 or 6 products are all destroyed at the same time. At first, I thought this issue was from all the particles I spawn when the products are destroyed, but I quickly learned that when I disabled in-game sound, I had no more lag. I was wondering if anyone else has had this kind of trouble with sound and libgdx. If necessary, I’ll post some code later. Thanks in advance.