Hello.
I have been researching for a bit on how to make a section of a texture render in GL_REPEAT. Is there any way to do this other than just manually repeating the sub-texture by drawing the sub-texture multiple times? The farthest I have gotten is Array Textures, but I can’t make out if they are good for sprite-sheets, or compatible enough. Then people keep referring to using shaders to map correctly, but I can’t really work out what I am supposed to do in said shader.
Are there any options I am missing here, or is manual repeating the only logical/compatible way?
Thanks,
-wes