Euclideon's 'infinitely detailed' rendering techniques

I don’t know if this is old news here or something, but…

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This is really interesting. These guys are making software that can supposedly render an infinite amount of detail at any size using point cloud search engine indexing. Some pretty clever things are happening here.

Now, I wonder if this will be used in games :).

-wes

It is somewhat old news, although in case anyone missed the quite varied opinions on the matter:


http://www.java-gaming.org/topics/whatever-happened-to-euclideon-s-unlimited-detail-look-inside-to-see/30054/view.html

Slightly off-topic and random bit of trivia, but I can see my house at 6:07… 8)

I thought that this was very interesting. The first video made some big claims and became very controversial even attracting the attention of Notch. Correct me if I’m wrong but I believe that Notch called them out because they claimed that their engine was not a voxel engine but Notch believed that it fundamentally was in fact one. It all seems very shady, I wish that they would release some more videos or a demo to prove their legitimacy.

I also found this engine called Atamontage that is like Euclideon’s except Atamontage uses voxels in order to obtain detail. But this project also hasn’t been updated in a while. :stuck_out_tongue: