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Tips for making underground caves, buildings?
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7
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2912
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February 2, 2013
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Tower Defense: Rotating Tower
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30
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14690
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January 31, 2013
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A* with wall based tiles
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6
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5126
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January 29, 2013
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Tower Image Rotation Fixes
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18
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6505
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January 27, 2013
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Implementing 2D Light
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1
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2006
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January 26, 2013
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Heuristic Path Finding
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12
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4827
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January 26, 2013
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Collision detection with trochoids
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2
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2050
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January 24, 2013
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Determining best direction to move in, to reach a specific coordinate
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5
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4080
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January 24, 2013
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Best Method to Implementing Smooth Animation
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4
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3953
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January 23, 2013
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Java Unpacking Native Image
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8
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3534
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January 23, 2013
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A* path finding being slow
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4
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2222
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January 19, 2013
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Make cannon ball follow target in tower defense game
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19
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9581
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January 18, 2013
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Converting a string to a keyCode
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10
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15514
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January 17, 2013
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Ways to make a good tower defense tower
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8
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3322
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January 17, 2013
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LWJGL camera orientation
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1
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2295
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January 15, 2013
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Resource Loading manager. Onto memory or not?
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6
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5366
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January 14, 2013
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Point Indexing
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9
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4072
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January 13, 2013
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Best Method For Scaling Image Resources/Sprites
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8
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4835
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January 11, 2013
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Java port of Bullet Physics Library
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166
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197047
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January 10, 2013
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Entity update and render optimization in 2D map
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4
|
3545
|
January 10, 2013
|
|
Making a sprite jump?
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12
|
11229
|
January 6, 2013
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|
Shooting Mechanic in a Cellphone Shooter Style Game
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2
|
1884
|
January 6, 2013
|
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Balancing computation power
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6
|
3972
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January 4, 2013
|
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Isolation / cheat prevention of third party code (multiplayer)
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6
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3260
|
January 4, 2013
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JBox2d: set fixture mass
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3
|
2818
|
January 3, 2013
|
|
3d camera locking onto a target/z-targeting
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5
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3676
|
January 3, 2013
|
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environmental mapping
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9
|
4898
|
January 3, 2013
|
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Thread.yield()
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5
|
3660
|
December 27, 2012
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|
My Game Engine
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|
19
|
10363
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December 25, 2012
|
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How hard (or easy) is a foe?
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23
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7904
|
December 20, 2012
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