|
Tips for making underground caves, buildings?
|
|
7
|
2943
|
February 2, 2013
|
|
Tower Defense: Rotating Tower
|
|
30
|
14845
|
January 31, 2013
|
|
A* with wall based tiles
|
|
6
|
5216
|
January 29, 2013
|
|
Tower Image Rotation Fixes
|
|
18
|
6522
|
January 27, 2013
|
|
Implementing 2D Light
|
|
1
|
2026
|
January 26, 2013
|
|
Heuristic Path Finding
|
|
12
|
4845
|
January 26, 2013
|
|
Collision detection with trochoids
|
|
2
|
2066
|
January 24, 2013
|
|
Determining best direction to move in, to reach a specific coordinate
|
|
5
|
4098
|
January 24, 2013
|
|
Best Method to Implementing Smooth Animation
|
|
4
|
3970
|
January 23, 2013
|
|
Java Unpacking Native Image
|
|
8
|
3550
|
January 23, 2013
|
|
A* path finding being slow
|
|
4
|
2243
|
January 19, 2013
|
|
Make cannon ball follow target in tower defense game
|
|
19
|
9602
|
January 18, 2013
|
|
Converting a string to a keyCode
|
|
10
|
15735
|
January 17, 2013
|
|
Ways to make a good tower defense tower
|
|
8
|
3339
|
January 17, 2013
|
|
LWJGL camera orientation
|
|
1
|
2317
|
January 15, 2013
|
|
Resource Loading manager. Onto memory or not?
|
|
6
|
5385
|
January 14, 2013
|
|
Point Indexing
|
|
9
|
4099
|
January 13, 2013
|
|
Best Method For Scaling Image Resources/Sprites
|
|
8
|
4860
|
January 11, 2013
|
|
Java port of Bullet Physics Library
|
|
166
|
197553
|
January 10, 2013
|
|
Entity update and render optimization in 2D map
|
|
4
|
3570
|
January 10, 2013
|
|
Making a sprite jump?
|
|
12
|
11282
|
January 6, 2013
|
|
Shooting Mechanic in a Cellphone Shooter Style Game
|
|
2
|
1900
|
January 6, 2013
|
|
Balancing computation power
|
|
6
|
3999
|
January 4, 2013
|
|
Isolation / cheat prevention of third party code (multiplayer)
|
|
6
|
3287
|
January 4, 2013
|
|
JBox2d: set fixture mass
|
|
3
|
2834
|
January 3, 2013
|
|
3d camera locking onto a target/z-targeting
|
|
5
|
3701
|
January 3, 2013
|
|
environmental mapping
|
|
9
|
4917
|
January 3, 2013
|
|
Thread.yield()
|
|
5
|
3689
|
December 27, 2012
|
|
My Game Engine
|
|
19
|
10407
|
December 25, 2012
|
|
How hard (or easy) is a foe?
|
|
23
|
7962
|
December 20, 2012
|