Tips for making underground caves, buildings?
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7
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2885
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February 2, 2013
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Tower Defense: Rotating Tower
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30
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14548
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January 31, 2013
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A* with wall based tiles
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6
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4997
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January 29, 2013
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Tower Image Rotation Fixes
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18
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6477
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January 27, 2013
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Implementing 2D Light
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1
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1975
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January 26, 2013
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Heuristic Path Finding
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12
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4771
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January 26, 2013
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Collision detection with trochoids
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2
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2023
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January 24, 2013
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Determining best direction to move in, to reach a specific coordinate
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5
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4052
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January 24, 2013
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Best Method to Implementing Smooth Animation
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4
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3916
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January 23, 2013
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Java Unpacking Native Image
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8
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3499
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January 23, 2013
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A* path finding being slow
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4
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2184
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January 19, 2013
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Make cannon ball follow target in tower defense game
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19
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9554
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January 18, 2013
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Converting a string to a keyCode
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10
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15227
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January 17, 2013
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Ways to make a good tower defense tower
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8
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3297
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January 17, 2013
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LWJGL camera orientation
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1
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2268
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January 15, 2013
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Resource Loading manager. Onto memory or not?
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6
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5324
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January 14, 2013
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Point Indexing
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9
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4034
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January 13, 2013
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Best Method For Scaling Image Resources/Sprites
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8
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4810
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January 11, 2013
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Java port of Bullet Physics Library
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166
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196561
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January 10, 2013
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Entity update and render optimization in 2D map
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4
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3517
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January 10, 2013
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Making a sprite jump?
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12
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11158
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January 6, 2013
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Shooting Mechanic in a Cellphone Shooter Style Game
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2
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1860
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January 6, 2013
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Balancing computation power
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6
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3928
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January 4, 2013
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Isolation / cheat prevention of third party code (multiplayer)
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6
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3219
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January 4, 2013
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JBox2d: set fixture mass
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3
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2797
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January 3, 2013
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3d camera locking onto a target/z-targeting
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5
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3650
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January 3, 2013
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environmental mapping
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9
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4876
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January 3, 2013
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Thread.yield()
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5
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3595
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December 27, 2012
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My Game Engine
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19
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10336
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December 25, 2012
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How hard (or easy) is a foe?
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23
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7869
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December 20, 2012
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