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Tips for making underground caves, buildings?
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7
|
3000
|
February 2, 2013
|
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Tower Defense: Rotating Tower
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30
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15186
|
January 31, 2013
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A* with wall based tiles
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6
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5349
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January 29, 2013
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Tower Image Rotation Fixes
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18
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6614
|
January 27, 2013
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Implementing 2D Light
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1
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2068
|
January 26, 2013
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Heuristic Path Finding
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12
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4926
|
January 26, 2013
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Collision detection with trochoids
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2
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2109
|
January 24, 2013
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Determining best direction to move in, to reach a specific coordinate
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5
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4139
|
January 24, 2013
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Best Method to Implementing Smooth Animation
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4
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4035
|
January 23, 2013
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Java Unpacking Native Image
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8
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3610
|
January 23, 2013
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A* path finding being slow
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4
|
2297
|
January 19, 2013
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Make cannon ball follow target in tower defense game
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19
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9747
|
January 18, 2013
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Converting a string to a keyCode
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10
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16177
|
January 17, 2013
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Ways to make a good tower defense tower
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8
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3402
|
January 17, 2013
|
|
LWJGL camera orientation
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1
|
2359
|
January 15, 2013
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Resource Loading manager. Onto memory or not?
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6
|
5447
|
January 14, 2013
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Point Indexing
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9
|
4198
|
January 13, 2013
|
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Best Method For Scaling Image Resources/Sprites
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8
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4944
|
January 11, 2013
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Java port of Bullet Physics Library
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166
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199809
|
January 10, 2013
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|
Entity update and render optimization in 2D map
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4
|
3618
|
January 10, 2013
|
|
Making a sprite jump?
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|
12
|
11413
|
January 6, 2013
|
|
Shooting Mechanic in a Cellphone Shooter Style Game
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2
|
1969
|
January 6, 2013
|
|
Balancing computation power
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|
6
|
4070
|
January 4, 2013
|
|
Isolation / cheat prevention of third party code (multiplayer)
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|
6
|
3343
|
January 4, 2013
|
|
JBox2d: set fixture mass
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|
3
|
2877
|
January 3, 2013
|
|
3d camera locking onto a target/z-targeting
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5
|
3782
|
January 3, 2013
|
|
environmental mapping
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9
|
5019
|
January 3, 2013
|
|
Thread.yield()
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|
5
|
3786
|
December 27, 2012
|
|
My Game Engine
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|
19
|
10506
|
December 25, 2012
|
|
How hard (or easy) is a foe?
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|
23
|
8140
|
December 20, 2012
|