Hello all!
I’m currently developing a voxel-based 2D game. I’m using int random for generating the world but for generating smooth caves I think that random amount of blocks -> air isn’t the best option so I’m not asking any source code or whatever (because I am trying to learn) but what might be the best option for generating smooth caves or random buildings. I hope it will be quickle responded because tonight I have alot of time making the generating code. I’m currently making the world by Tiles/Blocks that are 13pixels in height as in width. The best and smoothest option is always the best!
-Roseslayer