Hi,
i have a problem with my android game.
It is almost finished but now i have to optimize it to works well on most of devices.
The problem is that i have to update about 80 entities (monsters) each frame and render them. So one for cycle to update them and one to render them.
On devices like galaxy s3, galaxy nexus and others recent devices it works well but in the others, entities update and render process is slows down the game.
I’m using a 48x48 2D tile map and a fixed 60fps time step.
What do you suggest me? How can i efficiently update entities?
Thanks!