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Resolving Pixel Perfect Collisions
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4
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3206
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March 29, 2013
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Removing Projectiles
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9
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6533
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March 25, 2013
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AI for 2D game like Flicky or Sonic
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5
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6965
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March 24, 2013
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Best way to sort through giant lists?
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5
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4018
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March 15, 2013
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Line Logic
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52
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37003
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March 14, 2013
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Making Rectangle fly in circles
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2
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1938
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March 10, 2013
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Additive Blending with Images and Optimal Sprite Drawing Speeds
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3
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4096
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March 10, 2013
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Simple Polygon Collision and (!) getting the intersection area
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1
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2674
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March 7, 2013
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Particle X:Y Spawn Coords Based on Rotation
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7
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5601
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March 2, 2013
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Collision Detection
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2
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1989
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March 2, 2013
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Rotating A Point
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2
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2290
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March 1, 2013
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Pixel based 2d destructible terrain?
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6
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6588
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March 1, 2013
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Single Thread Scheduled Executor For Processing
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6
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3946
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February 28, 2013
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A little bit of math - Rotation
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3
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2529
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February 27, 2013
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Movement code critique?
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13
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5192
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February 26, 2013
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Game Screen "Shake" and Gradient Paint in a Directed Cone
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11
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5709
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February 26, 2013
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How to project a 3D point on to a canvas
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5
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2953
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February 25, 2013
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Should I put a delay in my main game loop?
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5
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3868
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February 24, 2013
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Weird Run Speeds on Different Computers
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31
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15464
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February 23, 2013
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Faking threads (scripting)
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1
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1593
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February 23, 2013
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Physics of a projectile
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4
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2764
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February 20, 2013
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Camera that rotate and move on local axes (Convert local to global.)
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0
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1662
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February 19, 2013
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OpenGL help in LWJGL, blurry quads
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6
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4099
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February 19, 2013
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128 bit integer
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22
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21063
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February 18, 2013
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Easy lightning (and chunk system)
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11
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6565
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February 14, 2013
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Camera zooming on specific point
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6
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5632
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February 12, 2013
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LibGDX - Car (Sprite) follows (or moves on) the way (path) and auto rotate?
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7
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11754
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February 7, 2013
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Question about rotated bounding rectangles
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2
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2697
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February 5, 2013
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Particle Engine Physics
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16
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7263
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February 4, 2013
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Getting array of all surrounding mobs
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9
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4570
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February 3, 2013
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