Resolving Pixel Perfect Collisions
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4
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3144
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March 29, 2013
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Removing Projectiles
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9
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6468
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March 25, 2013
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AI for 2D game like Flicky or Sonic
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5
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6749
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March 24, 2013
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Best way to sort through giant lists?
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5
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3965
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March 15, 2013
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Line Logic
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52
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36854
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March 14, 2013
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Making Rectangle fly in circles
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2
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1892
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March 10, 2013
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Additive Blending with Images and Optimal Sprite Drawing Speeds
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3
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4050
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March 10, 2013
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Simple Polygon Collision and (!) getting the intersection area
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1
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2601
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March 7, 2013
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Particle X:Y Spawn Coords Based on Rotation
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7
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5559
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March 2, 2013
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Collision Detection
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2
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1950
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March 2, 2013
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Rotating A Point
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2
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2242
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March 1, 2013
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Pixel based 2d destructible terrain?
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6
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6434
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March 1, 2013
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Single Thread Scheduled Executor For Processing
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6
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3791
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February 28, 2013
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A little bit of math - Rotation
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3
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2483
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February 27, 2013
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Movement code critique?
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13
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5140
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February 26, 2013
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Game Screen "Shake" and Gradient Paint in a Directed Cone
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11
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5654
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February 26, 2013
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How to project a 3D point on to a canvas
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5
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2891
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February 25, 2013
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Should I put a delay in my main game loop?
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5
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3823
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February 24, 2013
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Weird Run Speeds on Different Computers
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31
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15303
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February 23, 2013
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Faking threads (scripting)
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1
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1555
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February 23, 2013
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Physics of a projectile
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4
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2720
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February 20, 2013
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Camera that rotate and move on local axes (Convert local to global.)
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0
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1613
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February 19, 2013
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OpenGL help in LWJGL, blurry quads
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6
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4042
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February 19, 2013
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128 bit integer
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22
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20586
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February 18, 2013
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Easy lightning (and chunk system)
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11
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6481
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February 14, 2013
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Camera zooming on specific point
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6
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5529
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February 12, 2013
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LibGDX - Car (Sprite) follows (or moves on) the way (path) and auto rotate?
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7
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11624
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February 7, 2013
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Question about rotated bounding rectangles
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2
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2658
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February 5, 2013
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Particle Engine Physics
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16
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7218
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February 4, 2013
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Getting array of all surrounding mobs
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9
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4512
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February 3, 2013
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