|
Resolving Pixel Perfect Collisions
|
|
4
|
3197
|
March 29, 2013
|
|
Removing Projectiles
|
|
9
|
6521
|
March 25, 2013
|
|
AI for 2D game like Flicky or Sonic
|
|
5
|
6922
|
March 24, 2013
|
|
Best way to sort through giant lists?
|
|
5
|
4006
|
March 15, 2013
|
|
Line Logic
|
|
52
|
36964
|
March 14, 2013
|
|
Making Rectangle fly in circles
|
|
2
|
1928
|
March 10, 2013
|
|
Additive Blending with Images and Optimal Sprite Drawing Speeds
|
|
3
|
4087
|
March 10, 2013
|
|
Simple Polygon Collision and (!) getting the intersection area
|
|
1
|
2655
|
March 7, 2013
|
|
Particle X:Y Spawn Coords Based on Rotation
|
|
7
|
5592
|
March 2, 2013
|
|
Collision Detection
|
|
2
|
1981
|
March 2, 2013
|
|
Rotating A Point
|
|
2
|
2278
|
March 1, 2013
|
|
Pixel based 2d destructible terrain?
|
|
6
|
6543
|
March 1, 2013
|
|
Single Thread Scheduled Executor For Processing
|
|
6
|
3878
|
February 28, 2013
|
|
A little bit of math - Rotation
|
|
3
|
2521
|
February 27, 2013
|
|
Movement code critique?
|
|
13
|
5185
|
February 26, 2013
|
|
Game Screen "Shake" and Gradient Paint in a Directed Cone
|
|
11
|
5691
|
February 26, 2013
|
|
How to project a 3D point on to a canvas
|
|
5
|
2942
|
February 25, 2013
|
|
Should I put a delay in my main game loop?
|
|
5
|
3859
|
February 24, 2013
|
|
Weird Run Speeds on Different Computers
|
|
31
|
15443
|
February 23, 2013
|
|
Faking threads (scripting)
|
|
1
|
1582
|
February 23, 2013
|
|
Physics of a projectile
|
|
4
|
2755
|
February 20, 2013
|
|
Camera that rotate and move on local axes (Convert local to global.)
|
|
0
|
1652
|
February 19, 2013
|
|
OpenGL help in LWJGL, blurry quads
|
|
6
|
4086
|
February 19, 2013
|
|
128 bit integer
|
|
22
|
20947
|
February 18, 2013
|
|
Easy lightning (and chunk system)
|
|
11
|
6549
|
February 14, 2013
|
|
Camera zooming on specific point
|
|
6
|
5599
|
February 12, 2013
|
|
LibGDX - Car (Sprite) follows (or moves on) the way (path) and auto rotate?
|
|
7
|
11730
|
February 7, 2013
|
|
Question about rotated bounding rectangles
|
|
2
|
2688
|
February 5, 2013
|
|
Particle Engine Physics
|
|
16
|
7256
|
February 4, 2013
|
|
Getting array of all surrounding mobs
|
|
9
|
4562
|
February 3, 2013
|