This isn’t a question about making an A* path finder, I already have one I made for my game, the only problem is it takes a bit of time to process paths around hook shaped objects, all I’m doing is looping through the last tiles I added and then branching out like explained on Wikipedia, is this a common thing for A* or should I optimize it
I don’t know if this will look right but here is the shape I’m talking about, P is player X is the clicked spot
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