Getting into multi-threading.
|
|
0
|
8324
|
August 18, 2014
|
[LibGDX] Edges on 3D models
|
|
0
|
3600
|
August 18, 2014
|
Scroller game mechanics
|
|
8
|
6882
|
August 14, 2014
|
Plane physics
|
|
22
|
9340
|
August 14, 2014
|
Collision through an array
|
|
3
|
2499
|
August 13, 2014
|
Collision through an array
|
|
0
|
2486
|
August 13, 2014
|
[Solved] Keypress window algorithm
|
|
9
|
4327
|
August 12, 2014
|
[Solved] Keypress window algorithm
|
|
0
|
4318
|
August 12, 2014
|
[LibGDX] Creating 2D Animations with Blender
|
|
0
|
9082
|
August 11, 2014
|
Plane physics
|
|
0
|
9226
|
August 9, 2014
|
GRID with glInterleavedArrays and GL_TRIANGLE_STRIP
|
|
5
|
4764
|
August 7, 2014
|
GRID with glInterleavedArrays and GL_TRIANGLE_STRIP
|
|
0
|
4509
|
August 6, 2014
|
Player data files
|
|
14
|
6138
|
August 6, 2014
|
Excellent article on turn-based game loops
|
|
9
|
9287
|
August 5, 2014
|
Player data files
|
|
0
|
6114
|
August 5, 2014
|
Excellent article on turn-based game loops
|
|
0
|
8221
|
August 3, 2014
|
Improving Texture Loading
|
|
15
|
5484
|
August 2, 2014
|
Character Stats
|
|
4
|
2531
|
August 1, 2014
|
Improving Texture Loading
|
|
0
|
5524
|
August 1, 2014
|
Character Stats
|
|
0
|
2498
|
August 1, 2014
|
Assistance with Simple Euler Physics Integration
|
|
7
|
6433
|
July 29, 2014
|
Assistance with Simple Euler Physics Integration
|
|
0
|
6397
|
July 29, 2014
|
Improving performance for a blood rendering
|
|
5
|
4117
|
July 28, 2014
|
Improving performance for a blood rendering
|
|
0
|
4126
|
July 27, 2014
|
bright sphere bullet: for space ship shooter
|
|
0
|
2095
|
July 26, 2014
|
bright sphere bullet: for space ship shooter
|
|
0
|
2109
|
July 26, 2014
|
"No Man's Sky" - Procedurally Generated Space Exploration
|
|
11
|
15683
|
July 24, 2014
|
"No Man's Sky" - Procedurally Generated Space Exploration
|
|
0
|
15590
|
July 23, 2014
|
A Star path finding
|
|
1
|
3352
|
July 21, 2014
|
A Star path finding
|
|
0
|
3319
|
July 21, 2014
|