|
Getting into multi-threading.
|
|
0
|
8402
|
August 18, 2014
|
|
[LibGDX] Edges on 3D models
|
|
0
|
3654
|
August 18, 2014
|
|
Scroller game mechanics
|
|
8
|
7068
|
August 14, 2014
|
|
Plane physics
|
|
22
|
9544
|
August 14, 2014
|
|
Collision through an array
|
|
3
|
2580
|
August 13, 2014
|
|
Collision through an array
|
|
0
|
2550
|
August 13, 2014
|
|
[Solved] Keypress window algorithm
|
|
9
|
4447
|
August 12, 2014
|
|
[Solved] Keypress window algorithm
|
|
0
|
4390
|
August 12, 2014
|
|
[LibGDX] Creating 2D Animations with Blender
|
|
0
|
9198
|
August 11, 2014
|
|
Plane physics
|
|
0
|
9292
|
August 9, 2014
|
|
GRID with glInterleavedArrays and GL_TRIANGLE_STRIP
|
|
5
|
4916
|
August 7, 2014
|
|
GRID with glInterleavedArrays and GL_TRIANGLE_STRIP
|
|
0
|
4575
|
August 6, 2014
|
|
Player data files
|
|
14
|
6258
|
August 6, 2014
|
|
Excellent article on turn-based game loops
|
|
9
|
9751
|
August 5, 2014
|
|
Player data files
|
|
0
|
6175
|
August 5, 2014
|
|
Excellent article on turn-based game loops
|
|
0
|
8295
|
August 3, 2014
|
|
Improving Texture Loading
|
|
15
|
5603
|
August 2, 2014
|
|
Character Stats
|
|
4
|
2698
|
August 1, 2014
|
|
Improving Texture Loading
|
|
0
|
5595
|
August 1, 2014
|
|
Character Stats
|
|
0
|
2587
|
August 1, 2014
|
|
Assistance with Simple Euler Physics Integration
|
|
7
|
6552
|
July 29, 2014
|
|
Assistance with Simple Euler Physics Integration
|
|
0
|
6445
|
July 29, 2014
|
|
Improving performance for a blood rendering
|
|
5
|
4207
|
July 28, 2014
|
|
Improving performance for a blood rendering
|
|
0
|
4190
|
July 27, 2014
|
|
bright sphere bullet: for space ship shooter
|
|
0
|
2158
|
July 26, 2014
|
|
bright sphere bullet: for space ship shooter
|
|
0
|
2170
|
July 26, 2014
|
|
"No Man's Sky" - Procedurally Generated Space Exploration
|
|
11
|
15844
|
July 24, 2014
|
|
"No Man's Sky" - Procedurally Generated Space Exploration
|
|
0
|
15649
|
July 23, 2014
|
|
A Star path finding
|
|
1
|
3435
|
July 21, 2014
|
|
A Star path finding
|
|
0
|
3384
|
July 21, 2014
|