|
Getting into multi-threading.
|
|
0
|
8470
|
August 18, 2014
|
|
[LibGDX] Edges on 3D models
|
|
0
|
3723
|
August 18, 2014
|
|
Scroller game mechanics
|
|
8
|
7278
|
August 14, 2014
|
|
Plane physics
|
|
22
|
9802
|
August 14, 2014
|
|
Collision through an array
|
|
3
|
2681
|
August 13, 2014
|
|
Collision through an array
|
|
0
|
2614
|
August 13, 2014
|
|
[Solved] Keypress window algorithm
|
|
9
|
4600
|
August 12, 2014
|
|
[Solved] Keypress window algorithm
|
|
0
|
4476
|
August 12, 2014
|
|
[LibGDX] Creating 2D Animations with Blender
|
|
0
|
9268
|
August 11, 2014
|
|
Plane physics
|
|
0
|
9371
|
August 9, 2014
|
|
GRID with glInterleavedArrays and GL_TRIANGLE_STRIP
|
|
5
|
5015
|
August 7, 2014
|
|
GRID with glInterleavedArrays and GL_TRIANGLE_STRIP
|
|
0
|
4639
|
August 6, 2014
|
|
Player data files
|
|
14
|
6392
|
August 6, 2014
|
|
Excellent article on turn-based game loops
|
|
9
|
10273
|
August 5, 2014
|
|
Player data files
|
|
0
|
6246
|
August 5, 2014
|
|
Excellent article on turn-based game loops
|
|
0
|
8370
|
August 3, 2014
|
|
Improving Texture Loading
|
|
15
|
5766
|
August 2, 2014
|
|
Character Stats
|
|
4
|
2822
|
August 1, 2014
|
|
Improving Texture Loading
|
|
0
|
5667
|
August 1, 2014
|
|
Character Stats
|
|
0
|
2658
|
August 1, 2014
|
|
Assistance with Simple Euler Physics Integration
|
|
7
|
6895
|
July 29, 2014
|
|
Assistance with Simple Euler Physics Integration
|
|
0
|
6545
|
July 29, 2014
|
|
Improving performance for a blood rendering
|
|
5
|
4295
|
July 28, 2014
|
|
Improving performance for a blood rendering
|
|
0
|
4273
|
July 27, 2014
|
|
bright sphere bullet: for space ship shooter
|
|
0
|
2230
|
July 26, 2014
|
|
bright sphere bullet: for space ship shooter
|
|
0
|
2250
|
July 26, 2014
|
|
"No Man's Sky" - Procedurally Generated Space Exploration
|
|
11
|
15973
|
July 24, 2014
|
|
"No Man's Sky" - Procedurally Generated Space Exploration
|
|
0
|
15737
|
July 23, 2014
|
|
A Star path finding
|
|
1
|
3525
|
July 21, 2014
|
|
A Star path finding
|
|
0
|
3464
|
July 21, 2014
|