|
AABB Collision problem with adjacent tiles
|
|
6
|
11347
|
July 20, 2014
|
|
Vectors and Reflection - Ball bouncing messed up by simultaneous collisions?
|
|
14
|
12735
|
July 19, 2014
|
|
2D Rigid Body Rope Physics
|
|
14
|
12219
|
July 15, 2014
|
|
Vectors and Reflection - Ball bouncing messed up by simultaneous collisions?
|
|
0
|
12436
|
July 15, 2014
|
|
Colision! How the fuq? [solved]
|
|
2
|
2511
|
July 14, 2014
|
|
LWJGL Best way to handle 2D Sprite Animations?
|
|
9
|
7808
|
July 14, 2014
|
|
Colision! How the fuq? [solved]
|
|
0
|
2487
|
July 14, 2014
|
|
Procedural City Street Generation Using L-Systems
|
|
5
|
6155
|
July 13, 2014
|
|
Procedural City Street Generation Using L-Systems
|
|
0
|
5733
|
July 13, 2014
|
|
LibDGX graphic mechanism
|
|
2
|
2363
|
July 9, 2014
|
|
LibDGX graphic mechanism
|
|
0
|
2016
|
July 9, 2014
|
|
2D Rigid Body Rope Physics
|
|
0
|
11411
|
July 9, 2014
|
|
Resizing a 2D array of objects
|
|
9
|
4544
|
July 8, 2014
|
|
Resizing a 2D array of objects
|
|
0
|
3942
|
July 8, 2014
|
|
Any multithreading people out there? Multithreaded loading of a huge array.
|
|
22
|
13002
|
July 8, 2014
|
|
How do you generate random game objects?
|
|
9
|
5547
|
July 7, 2014
|
|
Any multithreading people out there? Multithreaded loading of a huge array.
|
|
0
|
12696
|
July 7, 2014
|
|
Scaling a value based on FPS?
|
|
5
|
4119
|
July 4, 2014
|
|
Scaling a value based on FPS?
|
|
0
|
4095
|
July 3, 2014
|
|
Questions about GLSL and shadows
|
|
16
|
6891
|
July 2, 2014
|
|
Scalling things up!
|
|
3
|
1941
|
July 2, 2014
|
|
Scalling things up!
|
|
0
|
1936
|
July 2, 2014
|
|
A* Multiple paths to goal
|
|
8
|
10409
|
July 1, 2014
|
|
Tile Mapping
|
|
20
|
7758
|
July 1, 2014
|
|
Questions about GLSL and shadows
|
|
0
|
6833
|
July 1, 2014
|
|
Keyboard and Joystick/Xbox controller homogeneous keystrokes
|
|
3
|
2222
|
June 30, 2014
|
|
Keyboard and Joystick/Xbox controller homogeneous keystrokes
|
|
0
|
2274
|
June 30, 2014
|
|
Tile Mapping
|
|
0
|
7423
|
June 30, 2014
|
|
Scaling entity by screen height (simulating depth on orthographic camera)
|
|
0
|
1485
|
June 29, 2014
|
|
Scaling entity by screen height (simulating depth on orthographic camera)
|
|
0
|
1537
|
June 29, 2014
|