So I’ve decided to use Skeletal animation techniques for a game. My artists use a plethora of different tools(GIMP, Paint.NET, Photoshop) to create sprites.
We then tear apart the sprites, create bone structures in Blender in a pseudo 2D environment(Basically just ignoring the z-axis), and animate them. We import the images using the “Import Image as Planes” add-on within Blender.
Now here is my question, how would I go about importing these into LibGDX. I know that LibGDX has tools for importing Blender models and animations, but I’m not sure if these will work with a 2D animation from it.
So is there some way to import these into LibGDX already, or will I need to manually export bone structures and animations to something like XML and read it in myself?