Best place and time for character progression in RPG
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3
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8659
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January 16, 2017
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The best way to normalize chances in a two-player game?
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5
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10114
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December 18, 2016
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How to simplify existing Inventory System?
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2
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3445
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December 12, 2016
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Layout for movement buttons in a RPG mobile game
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4
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13266
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November 11, 2016
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What's the design approach to rogue-likes?
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7
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39198
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October 9, 2016
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Need more challenges
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8
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19312
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September 26, 2016
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How to get distance for attenuation - LWJGL
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8
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4707
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September 22, 2016
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Designing an inventory system
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2
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12568
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August 12, 2016
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Exaggerated Sprite Animation Sizes
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3
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2198
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August 10, 2016
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request: receipe/materials approach? and/or design pattern?
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3
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28537
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June 20, 2016
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[spine] Only sideway animations - opinions/suggestions?
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6
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37329
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June 4, 2016
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Designing a shopkeeper game, need ideas
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3
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28339
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May 10, 2016
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Is a Binaural Sound Engine in Java possible?
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18
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43233
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April 12, 2016
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Using a switch statement to determine state of game
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4
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7222
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April 8, 2016
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Blender or GIMP ? Libgdx or what ?
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9
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10072
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April 5, 2016
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Moving platforms as tiles or objects?
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2
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9124
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March 20, 2016
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Weighted Voronoi Diagram - Wrapping
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12
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17046
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March 11, 2016
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[Box2d]Server-sided physics
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0
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6885
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March 1, 2016
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procedural music, drum composition, proof of concept
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7
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11495
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February 24, 2016
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Risk design
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11
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25548
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January 25, 2016
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Top-down vehicle movement?
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2
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3039
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January 22, 2016
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Collision isn't working quite right...
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12
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9113
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January 20, 2016
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Generating large tile maps from 2d array?
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7
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4867
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January 17, 2016
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Spritesheet vs TextureAtlas
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1
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2093
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January 12, 2016
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Fatigue as a design element
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4
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3401
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December 28, 2015
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Using noise generation to generate map
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4
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10931
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December 15, 2015
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Anti Aimbot??
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12
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15763
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December 14, 2015
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Speech to text
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2
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5990
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December 3, 2015
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More complex RPG Skilling system ideas
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5
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4722
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December 1, 2015
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The background and the tiles are indistinguishable
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9
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6427
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October 26, 2015
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