I am designing the HUD for a RPG game to the mobile which uses a tilemap. Im thinking about where the “movement buttons” shall be placed. In the tiledmap the hero is walking to the nearest object using a pathfinding algorithm as long as no button is pressed.
If the user presses any of the direction buttons, the hero shall be walking to the edge of the tiledmap of the desired direction, before a new tiledmap is loaded. E.g pressing the right arrow button, shall make the hero stop walking against the closest object, and instead walking to the right edge of the tiledmap which is shown, and then a new tiledmap shall be loaded (like the camera in the first Legend of Zelda to the NES)
I also have two other buttons for managing weapons as well.
What placement of the movement arrow buttons would be preferrable in the HUD? I have three alternatives.