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[Odejava] dParamVel, dParamVel2
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4
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3008
|
December 23, 2004
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[Odejava] Double precision odejava
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1
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1828
|
December 21, 2004
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Rope physics
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3
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3373
|
December 21, 2004
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Rimscape Combat AI Here
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1
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4487
|
December 20, 2004
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[Odejava] Frame rate independance
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5
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2501
|
December 17, 2004
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|
[Odejava] Third Party Collision library
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|
3
|
2147
|
December 16, 2004
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|
add setLengths to GeomBox?
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3
|
2437
|
December 15, 2004
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|
Come take a look at "MY" forum
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0
|
2134
|
December 11, 2004
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|
[ODE Java] How to install?
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3
|
2211
|
December 6, 2004
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|
Maple Story Funny Stupid Game
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|
1
|
2156
|
December 2, 2004
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|
rotating a 2D vector
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4
|
3548
|
December 2, 2004
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|
GUYYSSSS check this out~!!
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2
|
1942
|
December 1, 2004
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|
Basic Car Physics
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0
|
2393
|
November 30, 2004
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|
2d Vector Addition
|
|
0
|
2577
|
November 27, 2004
|
|
Ball Physics in 2D
|
|
8
|
6581
|
November 26, 2004
|
|
[ODEJAVA] TriMesh <-> TriMesh collisions
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|
11
|
4883
|
November 26, 2004
|
|
[odejava] Multiple geoms in a body
|
|
2
|
1992
|
November 24, 2004
|
|
[odejava] References instead of copies
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|
6
|
2526
|
November 23, 2004
|
|
[ODEJAVA] Can I have an Elipsoid please bob?
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|
1
|
1842
|
November 19, 2004
|
|
[odejava] constraing to 2d?
|
|
2
|
1927
|
November 19, 2004
|
|
How get/set body mass?
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|
1
|
1858
|
November 18, 2004
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|
Moving the player and not getting stuck
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|
3
|
2279
|
November 17, 2004
|
|
Snooker game Collision Detection
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|
4
|
2752
|
November 17, 2004
|
|
Java/ODE game: Xpand Rally
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|
0
|
3898
|
November 15, 2004
|
|
...AI programming contest starting on the 15t
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|
4
|
4706
|
November 14, 2004
|
|
Movement issue with strafe
|
|
4
|
2830
|
November 10, 2004
|
|
most effective methods of collision mapping?
|
|
0
|
1780
|
November 10, 2004
|
|
[odejava] addRelForceAtRelPos query
|
|
1
|
1872
|
November 7, 2004
|
|
Removing Geom from Space causes native crash
|
|
11
|
4542
|
November 7, 2004
|
|
Enemy AI - turn towards player
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|
4
|
3190
|
November 2, 2004
|