[odejava] constraing to 2d?

hello all,

Has anyone tried constraining odejava to 2d?

At the moment I’m just playing around and I’ve created 2 planes one just above the boxes representing my entities and one just below them.

( I set:
contactInfo.setBounce(0.0f);
contactInfo.setBounceVel(0.0f);
contactInfo.setMu(0.0f);

on contact with either plane)

I wondered if any one had any better ideas or observations on how 2d could be achived.

Cheers,
Dan.

I was actually wondering how to do this as well.

this seemed to work int eh very simple example I was using it for. I’ve no idea how it will work for a larger ‘game’

Dan.