Wow, I’m really on a roll I’ve been trying to use multiple geoms in a body to simulate the elipsoid shape (ish) that I wanted. However, it wasn’t working at all, no physics at all. I found that at least one of the geoms had to be a (0,0,0) within its GeomTransform for anything to actually happen. So, I’ve ended up sticking a :
geom = new GeomSphere(0);
in every body I create that doesn’t have its own zeroed geometry and this fixes the problem.
Kev