Hi,
how is this achieved in ODE? because im calling:
world.setStepSize(timerPerFrame); which I am doing in order to maintain frame independance. However, that comes at a great cost. Because the float is not a constant, you always get this “random” factor every time you run the program. Which I feel that I should not be calling setStepSize every frame…
So how does ODE do it, does it have its own timer? Or is there a method I should call?
Thx