I’m pretty new to vector math, I’ve just learned the basics (adding, subtracting, dot product, normalizing), and I’ve decided that I want entities in my game engine to store a direction vector and a single movement speed. Before this I had always stored seperate x/y velocities, x/y acceleration, etc. Every example I had seen up until recently seemed to use this pattern as well.
What I’m wondering is how I can rotate this direction vector. I have a variable that stores a rotation value in radians, and I rotate my sprite to this value, but I need to alter the entity’s direction vector to match it so that I can give its direction vector to projectiles that is spawns. If you want the specifics, its a gun that I’m rotating and I want to give the gun’s direction vector to its bullets when it fires. Right now I just have a value in radians, but I’m not sure how to alter the direction vector to match this.
thanks for any help or even a good link