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Specialized Data Structure
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13
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6959
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March 4, 2011
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Line-of-sight algorithm
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4
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4406
|
March 1, 2011
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Enhancing game engine with scripting capabilities
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4
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5214
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February 28, 2011
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RPG - NPCs?
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5
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4065
|
February 22, 2011
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Model Data Formats
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3
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2771
|
February 20, 2011
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Following eyes?
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2
|
2325
|
February 18, 2011
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Context switching
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8
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5060
|
February 9, 2011
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Trigonometry Java
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2
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3151
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February 5, 2011
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Small animation trouble...
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6
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2797
|
February 3, 2011
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2D Walking Animation (edited - different approach)
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8
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10466
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February 1, 2011
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(in)Finite State Machines (or: my first steps in the AI domain)
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14
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18902
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January 31, 2011
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Working on an isometric engine - Need help with movement design
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5
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5228
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January 25, 2011
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Translating between cartesian and Isometric coordinates
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2
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7478
|
January 21, 2011
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Game Board running in a BorderLayout panel
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7
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4702
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January 12, 2011
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How to stop weapon from creating a close circuit in j2me game.
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4
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6752
|
January 11, 2011
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AI APIs?
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23
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20039
|
January 11, 2011
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|
Viewport vs. World Coordinate Systems
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1
|
3554
|
January 1, 2011
|
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Perspective Transformation
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7
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8994
|
December 30, 2010
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Image sizes
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1
|
1779
|
December 30, 2010
|
|
Boards within GameBoard
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6
|
3082
|
December 21, 2010
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Collision detection efficiency
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21
|
10229
|
December 13, 2010
|
|
figureing out the x,y, and z rotation of a right triangle?
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5
|
3290
|
December 7, 2010
|
|
Quick and dirty platformer with Physics has errors with moving platforms
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1
|
2597
|
November 24, 2010
|
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How should I handle collision detection for a Zelda clone?
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1
|
3265
|
November 6, 2010
|
|
How are Procedural Textures made?
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5
|
3798
|
October 21, 2010
|
|
ZLib problem
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0
|
3802
|
October 15, 2010
|
|
Vektors and Angles
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2
|
4853
|
September 10, 2010
|
|
JBullet TriangleIndexVertexArray troubles
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|
7
|
7539
|
September 3, 2010
|
|
Grappling hook slowly getting larger
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5
|
3055
|
August 23, 2010
|
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Friction over time
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3
|
3885
|
August 23, 2010
|