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Specialized Data Structure
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13
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6935
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March 4, 2011
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Line-of-sight algorithm
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4
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4355
|
March 1, 2011
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Enhancing game engine with scripting capabilities
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4
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5195
|
February 28, 2011
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RPG - NPCs?
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5
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4042
|
February 22, 2011
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Model Data Formats
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3
|
2757
|
February 20, 2011
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Following eyes?
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2
|
2306
|
February 18, 2011
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Context switching
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8
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5034
|
February 9, 2011
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Trigonometry Java
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2
|
3130
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February 5, 2011
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Small animation trouble...
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6
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2775
|
February 3, 2011
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2D Walking Animation (edited - different approach)
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8
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10321
|
February 1, 2011
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(in)Finite State Machines (or: my first steps in the AI domain)
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14
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18831
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January 31, 2011
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Working on an isometric engine - Need help with movement design
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5
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5206
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January 25, 2011
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Translating between cartesian and Isometric coordinates
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2
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7454
|
January 21, 2011
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Game Board running in a BorderLayout panel
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7
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4680
|
January 12, 2011
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How to stop weapon from creating a close circuit in j2me game.
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4
|
6713
|
January 11, 2011
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AI APIs?
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23
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19980
|
January 11, 2011
|
|
Viewport vs. World Coordinate Systems
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1
|
3539
|
January 1, 2011
|
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Perspective Transformation
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7
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8951
|
December 30, 2010
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Image sizes
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1
|
1767
|
December 30, 2010
|
|
Boards within GameBoard
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6
|
3067
|
December 21, 2010
|
|
Collision detection efficiency
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21
|
10159
|
December 13, 2010
|
|
figureing out the x,y, and z rotation of a right triangle?
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5
|
3269
|
December 7, 2010
|
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Quick and dirty platformer with Physics has errors with moving platforms
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1
|
2583
|
November 24, 2010
|
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How should I handle collision detection for a Zelda clone?
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1
|
3249
|
November 6, 2010
|
|
How are Procedural Textures made?
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5
|
3769
|
October 21, 2010
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|
ZLib problem
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0
|
3785
|
October 15, 2010
|
|
Vektors and Angles
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|
2
|
4782
|
September 10, 2010
|
|
JBullet TriangleIndexVertexArray troubles
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|
7
|
7523
|
September 3, 2010
|
|
Grappling hook slowly getting larger
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|
5
|
3013
|
August 23, 2010
|
|
Friction over time
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|
3
|
3859
|
August 23, 2010
|