Enemy footsteps
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5
|
18421
|
June 28, 2014
|
[Solved] Split an array into small sections
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8
|
3464
|
June 27, 2014
|
[Solved] Split an array into small sections
|
|
0
|
3452
|
June 27, 2014
|
Can anyone give me an easy ANN exercise?
|
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11
|
14815
|
June 26, 2014
|
Enemy footsteps
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0
|
18413
|
June 26, 2014
|
AI Challenge: '2048'
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36
|
34806
|
June 24, 2014
|
A* Multiple paths to goal
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0
|
8951
|
June 24, 2014
|
Vector4f
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6
|
2383
|
June 23, 2014
|
Vector4f
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0
|
2353
|
June 23, 2014
|
How to implement N-Opt in Genetic Algorithm To Solve the Travelesman Problem?
|
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6
|
7547
|
June 23, 2014
|
[Solved] Selectable Objects
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3
|
1798
|
June 22, 2014
|
[Solved] Selectable Objects
|
|
0
|
1770
|
June 22, 2014
|
Solved How would I do fading images?
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7
|
2422
|
June 22, 2014
|
Solved How would I do fading images?
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0
|
2394
|
June 22, 2014
|
Particle Emitter
|
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1
|
1789
|
June 21, 2014
|
Particle Emitter
|
|
0
|
1786
|
June 21, 2014
|
How to implement N-Opt in Genetic Algorithm To Solve the Travelesman Problem?
|
|
0
|
7600
|
June 20, 2014
|
Collision Testing - Questions
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6
|
3765
|
June 19, 2014
|
RPG Dialogue Boxes
|
|
4
|
7679
|
June 19, 2014
|
Collision Testing - Questions
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|
0
|
3783
|
June 19, 2014
|
Accessing data in a ByteBuffer to edit it
|
|
5
|
3101
|
June 17, 2014
|
Accessing data in a ByteBuffer to edit it
|
|
0
|
3096
|
June 16, 2014
|
2D Raycasting without a grid system
|
|
6
|
8456
|
June 16, 2014
|
2D Raycasting without a grid system
|
|
0
|
6968
|
June 15, 2014
|
Smooth Tile by tile movement
|
|
17
|
7683
|
June 15, 2014
|
AABB Collision problem with adjacent tiles
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|
0
|
9764
|
June 14, 2014
|
Smooth Tile by tile movement
|
|
0
|
7642
|
June 13, 2014
|
Binary storage for a voxel world
|
|
7
|
3845
|
June 11, 2014
|
Binary storage for a voxel world
|
|
0
|
3734
|
June 11, 2014
|
RPG Dialogue Boxes
|
|
0
|
7097
|
June 10, 2014
|