Enemy footsteps
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5
|
18422
|
June 28, 2014
|
[Solved] Split an array into small sections
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8
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3465
|
June 27, 2014
|
[Solved] Split an array into small sections
|
|
0
|
3453
|
June 27, 2014
|
Can anyone give me an easy ANN exercise?
|
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11
|
14816
|
June 26, 2014
|
Enemy footsteps
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0
|
18415
|
June 26, 2014
|
AI Challenge: '2048'
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36
|
34808
|
June 24, 2014
|
A* Multiple paths to goal
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0
|
8952
|
June 24, 2014
|
Vector4f
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6
|
2384
|
June 23, 2014
|
Vector4f
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|
0
|
2354
|
June 23, 2014
|
How to implement N-Opt in Genetic Algorithm To Solve the Travelesman Problem?
|
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6
|
7548
|
June 23, 2014
|
[Solved] Selectable Objects
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3
|
1799
|
June 22, 2014
|
[Solved] Selectable Objects
|
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0
|
1771
|
June 22, 2014
|
Solved How would I do fading images?
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7
|
2423
|
June 22, 2014
|
Solved How would I do fading images?
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0
|
2395
|
June 22, 2014
|
Particle Emitter
|
|
1
|
1790
|
June 21, 2014
|
Particle Emitter
|
|
0
|
1787
|
June 21, 2014
|
How to implement N-Opt in Genetic Algorithm To Solve the Travelesman Problem?
|
|
0
|
7601
|
June 20, 2014
|
Collision Testing - Questions
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6
|
3766
|
June 19, 2014
|
RPG Dialogue Boxes
|
|
4
|
7679
|
June 19, 2014
|
Collision Testing - Questions
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|
0
|
3784
|
June 19, 2014
|
Accessing data in a ByteBuffer to edit it
|
|
5
|
3102
|
June 17, 2014
|
Accessing data in a ByteBuffer to edit it
|
|
0
|
3097
|
June 16, 2014
|
2D Raycasting without a grid system
|
|
6
|
8458
|
June 16, 2014
|
2D Raycasting without a grid system
|
|
0
|
6969
|
June 15, 2014
|
Smooth Tile by tile movement
|
|
17
|
7685
|
June 15, 2014
|
AABB Collision problem with adjacent tiles
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|
0
|
9765
|
June 14, 2014
|
Smooth Tile by tile movement
|
|
0
|
7643
|
June 13, 2014
|
Binary storage for a voxel world
|
|
7
|
3846
|
June 11, 2014
|
Binary storage for a voxel world
|
|
0
|
3735
|
June 11, 2014
|
RPG Dialogue Boxes
|
|
0
|
7098
|
June 10, 2014
|