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Isometric game characters?
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|
8
|
6861
|
June 9, 2014
|
|
[LibGDX] Who abstracts from Screen interface?
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|
5
|
2139
|
June 9, 2014
|
|
[LibGDX] Who abstracts from Screen interface?
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|
0
|
2050
|
June 9, 2014
|
|
Isometric game characters?
|
|
0
|
6075
|
June 8, 2014
|
|
SOLVED Calculating Tangent from Normal
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23
|
24716
|
May 30, 2014
|
|
How do you generate random game objects?
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0
|
5467
|
May 24, 2014
|
|
Game objects
|
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11
|
4726
|
May 24, 2014
|
|
Game objects
|
|
0
|
4795
|
May 22, 2014
|
|
SOLVED Calculating Tangent from Normal
|
|
0
|
21506
|
May 21, 2014
|
|
Moving at a constant speed along a Bézier Curve
|
|
9
|
13928
|
May 19, 2014
|
|
[Math] Kinetic energy of impact between two moving objects
|
|
36
|
20654
|
May 17, 2014
|
|
Best way to handle wall jumping?
|
|
11
|
7046
|
May 15, 2014
|
|
Organizing classes
|
|
6
|
2972
|
May 15, 2014
|
|
Using LibGDX Vector3 for storing non Vector data
|
|
5
|
3060
|
May 15, 2014
|
|
Moving the camera in 3D space
|
|
2
|
1686
|
May 15, 2014
|
|
Best way to handle wall jumping?
|
|
0
|
6672
|
May 14, 2014
|
|
[LibGDX][Box2D] What method of capping angular velocity/force
|
|
3
|
5094
|
May 13, 2014
|
|
[LibGDX][Box2D] What method of capping angular velocity/force
|
|
0
|
5196
|
May 13, 2014
|
|
Scroller game mechanics
|
|
0
|
6660
|
May 11, 2014
|
|
LWJGL Best way to handle 2D Sprite Animations?
|
|
0
|
7148
|
May 11, 2014
|
|
Looking for simple 2D AABB collision tutorial or code
|
|
7
|
4604
|
May 11, 2014
|
|
Looking for simple 2D AABB collision tutorial or code
|
|
0
|
3859
|
May 11, 2014
|
|
Moving the camera in 3D space
|
|
0
|
1681
|
May 11, 2014
|
|
How to handle collision detection when an entity movement speed is high?
|
|
8
|
3769
|
May 11, 2014
|
|
How to handle collision detection when an entity movement speed is high?
|
|
0
|
3431
|
May 10, 2014
|
|
Organizing classes
|
|
0
|
2971
|
May 10, 2014
|
|
Better way to move the map according to player position?
|
|
1
|
2188
|
May 9, 2014
|
|
[Math] Kinetic energy of impact between two moving objects
|
|
0
|
18829
|
May 9, 2014
|
|
Using LibGDX Vector3 for storing non Vector data
|
|
0
|
2988
|
May 8, 2014
|
|
Better way to move the map according to player position?
|
|
0
|
2145
|
May 8, 2014
|