|
Isometric game characters?
|
|
8
|
7059
|
June 9, 2014
|
|
[LibGDX] Who abstracts from Screen interface?
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|
5
|
2164
|
June 9, 2014
|
|
[LibGDX] Who abstracts from Screen interface?
|
|
0
|
2071
|
June 9, 2014
|
|
Isometric game characters?
|
|
0
|
6111
|
June 8, 2014
|
|
SOLVED Calculating Tangent from Normal
|
|
23
|
25002
|
May 30, 2014
|
|
How do you generate random game objects?
|
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0
|
5494
|
May 24, 2014
|
|
Game objects
|
|
11
|
4754
|
May 24, 2014
|
|
Game objects
|
|
0
|
4818
|
May 22, 2014
|
|
SOLVED Calculating Tangent from Normal
|
|
0
|
21532
|
May 21, 2014
|
|
Moving at a constant speed along a Bézier Curve
|
|
9
|
14037
|
May 19, 2014
|
|
[Math] Kinetic energy of impact between two moving objects
|
|
36
|
21158
|
May 17, 2014
|
|
Best way to handle wall jumping?
|
|
11
|
7105
|
May 15, 2014
|
|
Organizing classes
|
|
6
|
2992
|
May 15, 2014
|
|
Using LibGDX Vector3 for storing non Vector data
|
|
5
|
3098
|
May 15, 2014
|
|
Moving the camera in 3D space
|
|
2
|
1709
|
May 15, 2014
|
|
Best way to handle wall jumping?
|
|
0
|
6697
|
May 14, 2014
|
|
[LibGDX][Box2D] What method of capping angular velocity/force
|
|
3
|
5119
|
May 13, 2014
|
|
[LibGDX][Box2D] What method of capping angular velocity/force
|
|
0
|
5225
|
May 13, 2014
|
|
Scroller game mechanics
|
|
0
|
6686
|
May 11, 2014
|
|
LWJGL Best way to handle 2D Sprite Animations?
|
|
0
|
7185
|
May 11, 2014
|
|
Looking for simple 2D AABB collision tutorial or code
|
|
7
|
4872
|
May 11, 2014
|
|
Looking for simple 2D AABB collision tutorial or code
|
|
0
|
3883
|
May 11, 2014
|
|
Moving the camera in 3D space
|
|
0
|
1707
|
May 11, 2014
|
|
How to handle collision detection when an entity movement speed is high?
|
|
8
|
3860
|
May 11, 2014
|
|
How to handle collision detection when an entity movement speed is high?
|
|
0
|
3459
|
May 10, 2014
|
|
Organizing classes
|
|
0
|
3003
|
May 10, 2014
|
|
Better way to move the map according to player position?
|
|
1
|
2216
|
May 9, 2014
|
|
[Math] Kinetic energy of impact between two moving objects
|
|
0
|
18858
|
May 9, 2014
|
|
Using LibGDX Vector3 for storing non Vector data
|
|
0
|
3020
|
May 8, 2014
|
|
Better way to move the map according to player position?
|
|
0
|
2169
|
May 8, 2014
|