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Isometric game characters?
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|
8
|
6951
|
June 9, 2014
|
|
[LibGDX] Who abstracts from Screen interface?
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|
5
|
2148
|
June 9, 2014
|
|
[LibGDX] Who abstracts from Screen interface?
|
|
0
|
2058
|
June 9, 2014
|
|
Isometric game characters?
|
|
0
|
6095
|
June 8, 2014
|
|
SOLVED Calculating Tangent from Normal
|
|
23
|
24832
|
May 30, 2014
|
|
How do you generate random game objects?
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0
|
5479
|
May 24, 2014
|
|
Game objects
|
|
11
|
4737
|
May 24, 2014
|
|
Game objects
|
|
0
|
4807
|
May 22, 2014
|
|
SOLVED Calculating Tangent from Normal
|
|
0
|
21517
|
May 21, 2014
|
|
Moving at a constant speed along a Bézier Curve
|
|
9
|
13974
|
May 19, 2014
|
|
[Math] Kinetic energy of impact between two moving objects
|
|
36
|
20836
|
May 17, 2014
|
|
Best way to handle wall jumping?
|
|
11
|
7062
|
May 15, 2014
|
|
Organizing classes
|
|
6
|
2981
|
May 15, 2014
|
|
Using LibGDX Vector3 for storing non Vector data
|
|
5
|
3076
|
May 15, 2014
|
|
Moving the camera in 3D space
|
|
2
|
1697
|
May 15, 2014
|
|
Best way to handle wall jumping?
|
|
0
|
6686
|
May 14, 2014
|
|
[LibGDX][Box2D] What method of capping angular velocity/force
|
|
3
|
5103
|
May 13, 2014
|
|
[LibGDX][Box2D] What method of capping angular velocity/force
|
|
0
|
5208
|
May 13, 2014
|
|
Scroller game mechanics
|
|
0
|
6671
|
May 11, 2014
|
|
LWJGL Best way to handle 2D Sprite Animations?
|
|
0
|
7162
|
May 11, 2014
|
|
Looking for simple 2D AABB collision tutorial or code
|
|
7
|
4751
|
May 11, 2014
|
|
Looking for simple 2D AABB collision tutorial or code
|
|
0
|
3868
|
May 11, 2014
|
|
Moving the camera in 3D space
|
|
0
|
1692
|
May 11, 2014
|
|
How to handle collision detection when an entity movement speed is high?
|
|
8
|
3804
|
May 11, 2014
|
|
How to handle collision detection when an entity movement speed is high?
|
|
0
|
3442
|
May 10, 2014
|
|
Organizing classes
|
|
0
|
2984
|
May 10, 2014
|
|
Better way to move the map according to player position?
|
|
1
|
2199
|
May 9, 2014
|
|
[Math] Kinetic energy of impact between two moving objects
|
|
0
|
18839
|
May 9, 2014
|
|
Using LibGDX Vector3 for storing non Vector data
|
|
0
|
3001
|
May 8, 2014
|
|
Better way to move the map according to player position?
|
|
0
|
2155
|
May 8, 2014
|