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Isometric game characters?
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|
8
|
7434
|
June 9, 2014
|
|
[LibGDX] Who abstracts from Screen interface?
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|
5
|
2202
|
June 9, 2014
|
|
[LibGDX] Who abstracts from Screen interface?
|
|
0
|
2098
|
June 9, 2014
|
|
Isometric game characters?
|
|
0
|
6167
|
June 8, 2014
|
|
SOLVED Calculating Tangent from Normal
|
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23
|
25423
|
May 30, 2014
|
|
How do you generate random game objects?
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0
|
5546
|
May 24, 2014
|
|
Game objects
|
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11
|
4823
|
May 24, 2014
|
|
Game objects
|
|
0
|
4874
|
May 22, 2014
|
|
SOLVED Calculating Tangent from Normal
|
|
0
|
21576
|
May 21, 2014
|
|
Moving at a constant speed along a Bézier Curve
|
|
9
|
14256
|
May 19, 2014
|
|
[Math] Kinetic energy of impact between two moving objects
|
|
36
|
22556
|
May 17, 2014
|
|
Best way to handle wall jumping?
|
|
11
|
7186
|
May 15, 2014
|
|
Organizing classes
|
|
6
|
3051
|
May 15, 2014
|
|
Using LibGDX Vector3 for storing non Vector data
|
|
5
|
3143
|
May 15, 2014
|
|
Moving the camera in 3D space
|
|
2
|
1752
|
May 15, 2014
|
|
Best way to handle wall jumping?
|
|
0
|
6743
|
May 14, 2014
|
|
[LibGDX][Box2D] What method of capping angular velocity/force
|
|
3
|
5148
|
May 13, 2014
|
|
[LibGDX][Box2D] What method of capping angular velocity/force
|
|
0
|
5262
|
May 13, 2014
|
|
Scroller game mechanics
|
|
0
|
6746
|
May 11, 2014
|
|
LWJGL Best way to handle 2D Sprite Animations?
|
|
0
|
7226
|
May 11, 2014
|
|
Looking for simple 2D AABB collision tutorial or code
|
|
7
|
5181
|
May 11, 2014
|
|
Looking for simple 2D AABB collision tutorial or code
|
|
0
|
3918
|
May 11, 2014
|
|
Moving the camera in 3D space
|
|
0
|
1752
|
May 11, 2014
|
|
How to handle collision detection when an entity movement speed is high?
|
|
8
|
3940
|
May 11, 2014
|
|
How to handle collision detection when an entity movement speed is high?
|
|
0
|
3502
|
May 10, 2014
|
|
Organizing classes
|
|
0
|
3046
|
May 10, 2014
|
|
Better way to move the map according to player position?
|
|
1
|
2270
|
May 9, 2014
|
|
[Math] Kinetic energy of impact between two moving objects
|
|
0
|
18911
|
May 9, 2014
|
|
Using LibGDX Vector3 for storing non Vector data
|
|
0
|
3049
|
May 8, 2014
|
|
Better way to move the map according to player position?
|
|
0
|
2210
|
May 8, 2014
|