SSAO in LibGDX sans Deferred Rendering?
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28
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14357
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October 1, 2017
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LWJGL 3.1.3
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0
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1778
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September 22, 2017
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Issue detecting input devices
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10
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13751
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September 7, 2017
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WebGL4J - Simple GWT based WebGL wrapper for Java
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32
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59938
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August 26, 2017
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LibGDX How do I get the pixel Z coordinate from a FrameBuffer? (without shaders)
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1
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2098
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August 24, 2017
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LWJGLX/Debug
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10
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17117
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August 17, 2017
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[LWJGL] "Can't load IA 32-bit .dll on a AMD 64-bit platform"
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2
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3190
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August 13, 2017
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LibGDX How do I get the depth buffer from FrameBuffer?
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8
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5791
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August 5, 2017
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How do I use a ShaderProgram on a custom ModelInstance?
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2
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2051
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July 29, 2017
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How to get or compile JInput 2.0.7 platform specific binaries ?
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4
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11420
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June 24, 2017
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Jinput with 32bit
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7
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8379
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June 24, 2017
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[Solved] Stretching the screen when resizing?
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2
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3506
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May 18, 2017
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LWJGL 3.1.2
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1
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2461
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May 15, 2017
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GUI Library for Java Game Development?
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2
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3117
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May 5, 2017
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Java Native I/O v 1.0: beta release
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22
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16032
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April 30, 2017
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Gamepad4j - Anyone got it fully working? (PS4 controller)
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0
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2711
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April 16, 2017
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Gamepad4j - Anyone got it fully working? (PS4 controller)
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0
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2734
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April 16, 2017
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ProcGenLab (Procedural Map tool)
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0
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2141
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April 15, 2017
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[solved] Nuklear "nk_begin" method causing random SIGBUS after a while.
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2
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2438
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March 19, 2017
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JBullet Math Library Requirements
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3
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3790
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March 6, 2017
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JBullet Math Library Requirements
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0
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3669
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March 4, 2017
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Libgdx external class error
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7
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5251
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March 2, 2017
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solved lwjgl3 compile-native \windows\build.xml:89: apply returned: 2
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2
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2559
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February 26, 2017
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LWJGL3 and Android Redux
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38
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43133
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February 21, 2017
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GLFW Key Event Bouncing
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2
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2207
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February 11, 2017
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Libgdx DragomeSDK backend
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0
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1483
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February 11, 2017
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Slick2D - Ripple effect on images
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2
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2778
|
February 10, 2017
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Advantages of Ant?
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32
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15825
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January 30, 2017
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I would like to know what library would be best for this type of adventure game
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2
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2368
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January 26, 2017
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Advantages of Ant?
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0
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15376
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January 25, 2017
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