JBullet Math Library Requirements

Hi guys,

I am looking to begin integrating physics into my game engine with JBullet. I am using JOML as my math library, but the JBullet library appears to use the javax.vecmath library. Does this mean that I will need to add the vecmath library to my project in order to use Bullet, or is there a port that uses JOML instead of vecmath? I understand that the two libraries offer different features that are suited to different tasks, but coordinating between two math libraries seems a little gross.

How have you guys gone about physics integration?