Hi, I am new to Java. I am moving here from .NET (Visual Basic mostly). I have some C/C++ background, so Java seems very familiar. I am however fairly new to game development and I would like to make an adventure game. I used GDI+ with .NET because I liked the intuitive design aspects, but as far as performance was concerned, it became too difficult to use.
I started prototyping a game very similar to this: http://www.mobygames.com/game/amiga/jetsons-george-jetson-and-the-legend-of-robotopia
If you have a look at the link, please note the user interface in the screenshots. I am looking to do an almost identical design concept. What is not visible, is that the view screen itself has animated sprites. In most cases static pictures were not a problem for me and I also created an animated sprite class, but as I said, it really put a performance hit on my computer.
I would like to know your recommendations on what library I should use, and if possible that if there are any snippets or examples, for animated sprites using whatever libraries you recommend. I noticed immediately lwjgl, which I am really leaning towards. I tried a youtube tutorial and I really agree with the design, but I have never downgraded a 3D api for 2D art and animation, so I have not found that kind of tutorial.
Looking at that type of game, what do you guys recommend and as a side note, I am now permanently staying with Java. I am using Java 8 with Eclipse.