|
GLFW 3.1 is out
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|
3
|
3936
|
January 20, 2015
|
|
Open Source Project: Sonic R-emastered
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|
2
|
4777
|
January 20, 2015
|
|
GLFW 3.1 is out
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|
0
|
3893
|
January 20, 2015
|
|
Minecraft - ever server saying 'Timed Out'
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|
12
|
5769
|
January 20, 2015
|
|
Texture always facing the camera
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6
|
3079
|
January 20, 2015
|
|
JAR File isn't being written correctly
|
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0
|
1939
|
January 20, 2015
|
|
(LibGdx) Problem Supporting crossplatform
|
|
0
|
1187
|
January 20, 2015
|
|
(LibGdx) Problem Supporting crossplatform
|
|
0
|
1193
|
January 20, 2015
|
|
Looking for +1 to join LWJGL RPG
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0
|
73967
|
January 20, 2015
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|
Multi Player Sandbox RPG [video & source]
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0
|
297083
|
January 19, 2015
|
|
windows 8.1 freezing
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8
|
4469
|
January 19, 2015
|
|
Open Source Project: Sonic R-emastered
|
|
0
|
4845
|
January 19, 2015
|
|
Pixel Art - I need guidance!
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|
7
|
6674
|
January 19, 2015
|
|
OBJ Mutli-Vertex Attribute Indices
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|
8
|
4121
|
January 19, 2015
|
|
SJGL (Now on GitHub!)
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122
|
64603
|
January 19, 2015
|
|
Posting in wrong thread
|
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0
|
4722
|
January 19, 2015
|
|
Source Engine MDL code
|
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0
|
2095
|
January 19, 2015
|
|
Represent 3D map
|
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4
|
2603
|
January 19, 2015
|
|
If OS==linux && isInstalled(Steam) --> ABORT! ABORT!
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9
|
5007
|
January 19, 2015
|
|
Should I make a physics engine?
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23
|
14462
|
January 19, 2015
|
|
Rocks Fall
|
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10
|
26791
|
January 19, 2015
|
|
An easy way to count up at a constant (frame-independant) rate.
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|
7
|
6580
|
January 19, 2015
|
|
LWJGL 2.9.3
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|
0
|
3018
|
January 19, 2015
|
|
LWJGL 2.9.3
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|
0
|
3000
|
January 19, 2015
|
|
Classic transparency problem with PNG
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|
4
|
3264
|
January 19, 2015
|
|
antialiased texels for nearest-filter type textures.
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|
0
|
5462
|
January 18, 2015
|
|
OBJ Mutli-Vertex Attribute Indices
|
|
0
|
4110
|
January 18, 2015
|
|
Texture always facing the camera
|
|
0
|
3051
|
January 18, 2015
|
|
windows 8.1 freezing
|
|
0
|
4392
|
January 18, 2015
|
|
Fill Ellipse from a fragment shader
|
|
0
|
26249
|
January 18, 2015
|