I really do hate asking for help but here I am asking
I find myself a bit stuck with getting myself a level or environment to render using libGDX. I have sprites that can move around in various different ways (mouse/keyboard), but it’s a bit boring on a plain old black screen or a level created in Tiled.
I have worked out how to render a map using TiledMap and the program called Tiled and I understand the process, but I would prefer to work on doing some procedural map generation and I’m pretty well baffled as to where to start.
I’ve looked for hours and hours online, just purely looking for resources, but not doing any work what so ever, and it’s all narrowing down to 1D or 2D Simplex or Perlin noise generation techniques for top down 2D game with several layers of height. I understand the concepts, but as far as the implementation goes, I can’t help but feel like a bit of a dumbo, I see posts on forums talking about it all, and it feels like those talking are already way ahead of where I am at in regards to procedural generation of terrain.
I want to get the ball rolling and start seeing some kind of progression, because right now, it’s very disheartening that I just don’t seem to be getting anywhere. I’m not as smart as most people on these forums (or at least not feeling very smart right now), and I am nearly always tired and burnt out from my day job and gym, so perhaps that’s why I’m finding it difficult to wrap my head around things, I dunno, but I feel as though I need to ask for some help and guidance here.
So before I go to bed, I just wanted to ask where should I get started with 2D procedural terrain generation using libGDX?
Any help is greatly appreciated as always.
Thankyou in advance
Below are some resources I have found that might be useful to me later on (and to anybody else reading this thread):
https://github.com/matheus23/Utils (this looks very interesting as it has source code for me to run through and read, but I haven’t gone through it just yet)
http://accidentalnoise.sourceforge.net/minecraftworlds.html (this looked great when I skimmed through, but seemed to be more for 2D side on, rather than top down, same rules probably still apply though)
http://freespace.virgin.net/hugo.elias/models/m_perlin.htm (Brain had a melt down right away, probably because it’s overloaded already, could also be the design of the page)
http://pcg.wikidot.com/