Alright I have kinda struggled to understand how to do many things with LibGDX. There simply just aren’t many resources of information for it, other than looking at the source code which doesn’t do much for me because I don’t know what I should look at if I want to do anything. I have, however, really enjoyed using libgdx so far because of it’s simplicity. I have heard that you can do everything, and more, than LWJGL with LibGDX and if I used LWJGL I would really just be re-writing what libgdx already does but because of the lack of available tutorials and stuff I’m rather torn :P.
From what I have seen, if you would like to go 3D and have lots of resources for information e.g. tutorials and web pages for it you should use LWJGL. Am I correct? Should I, for a while, switch to LWJGL to get an idea of the low level stuff? What’s your opinion? Would I have it easier if I had a different thought process to looking at the libgdx source code? Should I check out X webpage? Or should I go the harder way (LWJGL) but have more tutorials available to me?
Thanks
-cMp