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JBullet: How to detect the first contact/hit and play sound?
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4
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13412
|
July 2, 2016
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|
JBullet: How to detect the first contact/hit and play sound?
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|
0
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13295
|
July 2, 2016
|
|
Line of sight
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0
|
3666
|
July 1, 2016
|
|
Problems using collisions
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0
|
6677
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July 1, 2016
|
|
Implementing Extensions
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0
|
6666
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July 1, 2016
|
|
Any open-source RTS game?
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|
8
|
7535
|
June 30, 2016
|
|
Defend the caves
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0
|
15149
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June 30, 2016
|
|
Thanks to JGO - Exiled Kingdoms wouldn't have been possible without this website
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13
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8609
|
June 30, 2016
|
|
OpenGL Car wheel rotation issue
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11
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10004
|
June 30, 2016
|
|
[Libgdx]Tilemap rendering issue
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|
48
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31605
|
June 30, 2016
|
|
Redhat OpenJDK (8) for Windows!
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3
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3768
|
June 30, 2016
|
|
Any open-source RTS game?
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|
0
|
6143
|
June 30, 2016
|
|
[LWJGL 3] GLFW Cursor Input
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|
8
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6520
|
June 30, 2016
|
|
Batonic by Lifemakers Stiduo
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|
0
|
14603
|
June 30, 2016
|
|
OpenGL Car wheel rotation issue
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|
0
|
8831
|
June 29, 2016
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|
The Android/LibGDX conspiracy
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|
15
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30876
|
June 29, 2016
|
|
Redhat OpenJDK (8) for Windows!
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|
0
|
3770
|
June 29, 2016
|
|
Robot Farm Game: Looking for testers
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4
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3900
|
June 29, 2016
|
|
How to load .obj files with textures into JOGL/LWJGL program
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|
17
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11418
|
June 29, 2016
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|
[Libgdx] Rendering TiledMap wrong
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|
0
|
3302
|
June 29, 2016
|
|
Thanks to JGO - Exiled Kingdoms wouldn't have been possible without this website
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|
0
|
8531
|
June 29, 2016
|
|
Libgdx + box2d - Rotating around a point
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|
12
|
13311
|
June 29, 2016
|
|
[LWJGL 3] GLFW Cursor Input
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|
0
|
5468
|
June 28, 2016
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|
Marching Cubes Implementation in LibGDX
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|
3
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10663
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June 28, 2016
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|
LibGDX ninja rabbit project
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|
5
|
4063
|
June 28, 2016
|
|
Fast sprite rotation
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|
6
|
14595
|
June 28, 2016
|
|
Libgdx + box2d - Rotating around a point
|
|
0
|
12950
|
June 28, 2016
|
|
Marching Cubes Implementation in LibGDX
|
|
0
|
9620
|
June 28, 2016
|
|
Robot Farm Game: Looking for testers
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|
0
|
3844
|
June 28, 2016
|
|
Malevolent Primeval LIBGDX PC ANDROID IOS
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|
9
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14647
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June 28, 2016
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