So, I’ve been working on this game for about 4 years. I know that sounds ridiculous, but this is my first coding work ever, meant to be a learning experience. I’ve also had 2 children in that time and am now in the midst (almost finished) with a 6 month renovation to my home (so it’s been on hold for 6 months). This started out as an idea between my two brothers and I to make a 2d side-scrolling Resident Evil 4 and learn game development with it. They never quite got the coding/art bug like me, so I have been working on it and learning myself throughout the process. This uses Libgdx and Spine, no other tools, which I wish i had done at this point (box2d, Tiled, etc.), but whatever. I just wanted to post it here, because I’ve come up with another idea, which I think would be a fun game and I really want to ditch this one, but thought it might give me some hope if people thought it wasn’t total crap.
Anyway, the game when finished will basically be a 2d RE4, set within the Cthulhu mythologies. It will be a story based game, where you can backtrack to previous areas. There will be some NPCs scattered about to hand out small quests and bits of story. Exploration, platforming and combat/survival horror are the main aspects/genres, with a few puzzles. Weapons can be found, ammo, treasure and health items as well. Inventory will have a weight limit as well as an slot/space limit (ala Alone in the Dark). There will be a merchant in each area that will be able to buy/sell items, and upgrade weapons (accuracy, firerate, capacity, power, damage).
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