About the Performance Tuning category
|
|
1
|
63
|
June 5, 2020
|
Performance Tuning - Resources
|
|
3
|
10830
|
February 27, 2012
|
Optimal way of working out if a polygon overlaps, is contained by, is contained in, or totally separate from another polygon
|
|
4
|
306
|
July 3, 2020
|
Rendering Multi-Layer Tilemap w/ Animations
|
|
2
|
1255
|
March 20, 2020
|
OpenHFT Chronicle-Values Benchmark
|
|
1
|
4316
|
October 31, 2019
|
[WoW-2D] TiledMap Parsing
|
|
3
|
7477
|
November 12, 2018
|
Memory profiling with java and native libraries
|
|
6
|
3112
|
October 26, 2018
|
Java 9 GC
|
|
23
|
14968
|
August 11, 2018
|
is Enum.values() a real memory hog ?
|
|
5
|
2344
|
August 2, 2018
|
Setting a value when the var has already the right value
|
|
1
|
9065
|
February 22, 2018
|
Finding possible performance bottleneck
|
|
11
|
3788
|
February 19, 2018
|
fast box blur algorithm
|
|
28
|
28670
|
February 12, 2018
|
What is the fastest way of setting screen pixels?
|
|
7
|
6397
|
December 31, 2017
|
Simple way to show quickly-changing values
|
|
7
|
5181
|
November 14, 2017
|
for loops
|
|
11
|
4418
|
November 11, 2017
|
Optimal 2D rendering.
|
|
4
|
4797
|
October 18, 2017
|
Efficiency of render code
|
|
2
|
10268
|
August 19, 2017
|
Pathfinding over too large grid
|
|
9
|
36196
|
April 29, 2017
|
Question: Branch Prediction Alleviating Performance Loss in Looped Conditionals?
|
|
7
|
6219
|
April 9, 2017
|
ArrayList$Itr and Escape Analysis
|
|
6
|
24928
|
March 6, 2017
|
Quadtree Efficiency?
|
|
9
|
4832
|
February 26, 2017
|
Object Pooling and arrays
|
|
11
|
8304
|
February 9, 2017
|
Turn-based game - world map performance issue
|
|
5
|
8457
|
January 17, 2017
|
Tips for reducing frame rate spikes due to JIT early in a game?
|
|
10
|
35933
|
December 26, 2016
|
Most optimal collision detection algorithms
|
|
18
|
11675
|
December 21, 2016
|
Has anyone tried creating an optimized HashMap implementation?
|
|
9
|
4784
|
December 14, 2016
|
Renderer Optimization
|
|
3
|
3078
|
December 12, 2016
|
Interesting talk from Cliff Click, Azul Systems
|
|
8
|
12567
|
August 9, 2016
|
[libGDX] Can this small scanlines GLSL shader be further optimised?
|
|
4
|
4869
|
July 31, 2016
|
The Android/LibGDX conspiracy
|
|
16
|
28926
|
June 29, 2016
|