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Making better art
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0
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1581
|
July 12, 2013
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General networking questions
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0
|
3842
|
July 12, 2013
|
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Multiplayer Games
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7
|
3252
|
July 12, 2013
|
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Face culling on voxels.
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0
|
1763
|
July 12, 2013
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OpenGL VBO rendering vs Immediate Mode
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6
|
4270
|
July 12, 2013
|
|
performance dropping when camera move / rotate with frustum test
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2
|
2686
|
July 12, 2013
|
|
My find neighbors function isn't working
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0
|
1424
|
July 12, 2013
|
|
performance dropping when camera move / rotate with frustum test
|
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0
|
2712
|
July 12, 2013
|
|
Data structure for voxels?
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6
|
6461
|
July 12, 2013
|
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Side scrolling collision detection & mob rendering
|
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0
|
1180
|
July 12, 2013
|
|
Side scrolling collision detection & mob rendering
|
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0
|
1030
|
July 12, 2013
|
|
Box2d & Box2d Lights Simpleness Example
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0
|
14269
|
July 12, 2013
|
|
Drawing a texture and a Quad.
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4
|
2870
|
July 11, 2013
|
|
Data structure for voxels?
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|
0
|
6121
|
July 11, 2013
|
|
OpenGL VBO rendering vs Immediate Mode
|
|
0
|
4223
|
July 11, 2013
|
|
LibGDX image constraints
|
|
0
|
5808
|
July 11, 2013
|
|
Evilution - My New Game
|
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0
|
5093
|
July 11, 2013
|
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Community project starting - is it worth a shot?
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0
|
4962
|
July 11, 2013
|
|
[KRYONET] Movement updates
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0
|
2845
|
July 11, 2013
|
|
Drawing a texture and a Quad.
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|
0
|
2876
|
July 11, 2013
|
|
Evaluation of highscore implementation methods
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|
1
|
2176
|
July 11, 2013
|
|
[Kryonet] How to efficiently send movement updates?
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8
|
13198
|
July 11, 2013
|
|
The Colored Path
|
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0
|
2981
|
July 11, 2013
|
|
The Colored Path
|
|
0
|
2934
|
July 11, 2013
|
|
2D Game's Possibilities?
|
|
21
|
20054
|
July 11, 2013
|
|
sub pixel accuracy
|
|
0
|
2635
|
July 11, 2013
|
|
[SOLVED!] Real-time Strategy Unit Highlighting
|
|
3
|
2339
|
July 11, 2013
|
|
[SOLVED!] Real-time Strategy Unit Highlighting
|
|
0
|
2372
|
July 11, 2013
|
|
Need (non-paid)pixel-artist for game art
|
|
6
|
4175
|
July 11, 2013
|
|
Camera rotation around a central pivot point?
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|
2
|
3974
|
July 11, 2013
|