Drawing a texture and a Quad.

I am trying to load a texture for the player, but in my game I have been using Quads to draw stuff in a sort of random manner.

However when I do draw the texture, or more it seems when I call ‘glEnable(GL_TEXTURE_2D);’ in my initGL method the rest of the other stuff disappears which is a shame. Do I have to turn everything in to a texture??

Thanks in advanced.

Are you doing glEnable(GL_TEXTURE_2D) immediatly before drawing the quad, then disabling it gDisable(blah) imemdiatly afterwords, so GL_TEXTURE_2D is not enabled when you draw the 'other stuff?

Also java2D eh?

Sorry I think I may have miss interpreted the forum name, thought it just meant 2D stuff in java.

are you doing glDisable(GL_TEXTURE_2D) after drawing your quad though?

I wasn’t, Thanks for the help!

Most appreciated! :smiley: