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Framebuffer Object vs. Vertex Buffer Objects
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4
|
2536
|
February 3, 2014
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Why was it so hard to get font rendering working with lwjgl?
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7
|
3648
|
February 3, 2014
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Framebuffer Object vs. Vertex Buffer Objects
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0
|
1474
|
February 3, 2014
|
|
Showing same number of tiles regardless of resolution
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5
|
2032
|
February 3, 2014
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Optimal size of a blog post?
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0
|
5547
|
February 3, 2014
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[solved]fillRect() in loop?
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5
|
2834
|
February 3, 2014
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[solved]Rectangle
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6
|
2059
|
February 3, 2014
|
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Why was it so hard to get font rendering working with lwjgl?
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0
|
3088
|
February 3, 2014
|
|
[LibGdx] Changing game to use Scene2D
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0
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2649
|
February 3, 2014
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LWJGL using multiple textures
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44
|
25697
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February 3, 2014
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Libgdx shaders not working.
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0
|
6634
|
February 3, 2014
|
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[solved]fillRect() in loop?
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0
|
2415
|
February 3, 2014
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|
[solved]Rectangle
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0
|
2085
|
February 3, 2014
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|
Dragon Run [NOW ON GOOGLE PLAY & APPLE APP STORE]
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0
|
21863
|
February 2, 2014
|
|
Wildagotchi: Virtual Pet
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6
|
15525
|
February 2, 2014
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32DGE engine
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33
|
26700
|
February 2, 2014
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[LibGDX] Check for mouse position every frame
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2
|
1611
|
February 2, 2014
|
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Libgdx madness again..
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8
|
3941
|
February 2, 2014
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First ever 3D Game
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0
|
17117
|
February 2, 2014
|
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LibGDX Stuttering/Jumping Movement, TiledMap, no Delta Timing
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0
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12611
|
February 2, 2014
|
|
mouseMoved is never called
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0
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7962
|
February 1, 2014
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|
*Dead*
|
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16
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14332
|
February 1, 2014
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|
Physics- Something that's been holding back me for a while
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4
|
1683
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February 1, 2014
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In The Dark 4K
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26
|
160167
|
February 1, 2014
|
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Treasure Hunt 4k
|
|
8
|
33210
|
February 1, 2014
|
|
[solved]Shooting towards the mouse
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8
|
4987
|
February 1, 2014
|
|
[LibGDX] Check for mouse position every frame
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0
|
1592
|
February 1, 2014
|
|
Physics- Something that's been holding back me for a while
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|
0
|
1678
|
February 1, 2014
|
|
New feature: coding experience
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0
|
30754
|
February 1, 2014
|
|
Shaders & Programs - validation, info log...
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8
|
8233
|
February 1, 2014
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