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Framebuffer Object vs. Vertex Buffer Objects
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4
|
2536
|
February 3, 2014
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Why was it so hard to get font rendering working with lwjgl?
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7
|
3647
|
February 3, 2014
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|
Framebuffer Object vs. Vertex Buffer Objects
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0
|
1474
|
February 3, 2014
|
|
Showing same number of tiles regardless of resolution
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5
|
2031
|
February 3, 2014
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Optimal size of a blog post?
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0
|
5546
|
February 3, 2014
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[solved]fillRect() in loop?
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5
|
2834
|
February 3, 2014
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[solved]Rectangle
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6
|
2059
|
February 3, 2014
|
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Why was it so hard to get font rendering working with lwjgl?
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0
|
3087
|
February 3, 2014
|
|
[LibGdx] Changing game to use Scene2D
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0
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2648
|
February 3, 2014
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LWJGL using multiple textures
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44
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25696
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February 3, 2014
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Libgdx shaders not working.
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0
|
6634
|
February 3, 2014
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[solved]fillRect() in loop?
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0
|
2415
|
February 3, 2014
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|
[solved]Rectangle
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0
|
2085
|
February 3, 2014
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|
Dragon Run [NOW ON GOOGLE PLAY & APPLE APP STORE]
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0
|
21862
|
February 2, 2014
|
|
Wildagotchi: Virtual Pet
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6
|
15524
|
February 2, 2014
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32DGE engine
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33
|
26699
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February 2, 2014
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[LibGDX] Check for mouse position every frame
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2
|
1610
|
February 2, 2014
|
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Libgdx madness again..
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8
|
3940
|
February 2, 2014
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First ever 3D Game
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0
|
17117
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February 2, 2014
|
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LibGDX Stuttering/Jumping Movement, TiledMap, no Delta Timing
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0
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12610
|
February 2, 2014
|
|
mouseMoved is never called
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0
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7961
|
February 1, 2014
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|
*Dead*
|
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16
|
14332
|
February 1, 2014
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|
Physics- Something that's been holding back me for a while
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4
|
1682
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February 1, 2014
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In The Dark 4K
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26
|
160167
|
February 1, 2014
|
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Treasure Hunt 4k
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|
8
|
33210
|
February 1, 2014
|
|
[solved]Shooting towards the mouse
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8
|
4986
|
February 1, 2014
|
|
[LibGDX] Check for mouse position every frame
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0
|
1591
|
February 1, 2014
|
|
Physics- Something that's been holding back me for a while
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|
0
|
1677
|
February 1, 2014
|
|
New feature: coding experience
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0
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30754
|
February 1, 2014
|
|
Shaders & Programs - validation, info log...
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8
|
8233
|
February 1, 2014
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