This is my first 3D game, and I must say, I though it was a stretch, but it wasn’t too bad.
I call this creation craft, it is NOT a minecraft remake, but simply isolates the most popular feature of minecraft, creation.
Current Features:
- Block Creation/Destruction
- Player Position Saving and Loading
- Map Saving and Loading
- Grass, Leaf, Wood, and Stone blocks
- Optional Fog
- Delta time
Future Features:
- More block types
- Being less of a hypocrite (as suggested my SwordsMiner)
- All touching terrain into one mesh
- An option for noise map generation
- I will take suggestions
Controls:
Right click: Place
Left click: Destroy
WASD to move
esc to un grab mouse
esc+left shift to exit
f to toggle fog
1, 2, 3, 4 to change block types
1=Grass
2=Leaf
3=Stone
4=Wood
Source Code: https://github.com/zFollette/Creation_Craft
Executable Jar https://dl.dropboxusercontent.com/u/59761129/Creation%20Craft.jar Supports Windows, and as far as I know, Unix systems too (Mac and linux)
I use a Ray Picking library that I created for convenience, source can be found at: https://github.com/zFollette/RayPicker
(If you want to use it, go ahead, but be aware that it is set up for 1x1x1 cubes.)
Have fun.