Thanks for playing (and trying to ;)) it !
Abuse, about the aiming mode, I’m agree with you, the game would be easier with mouse control,
but different, with only 5 levels it would take 2 minutes to finish it.
The actual mode needs a bit of training, but if other people want a modification for this part, there’s still time… 8)
Oskuro, if problem only occurs with my game, perhaps shoud I try to fixe it…
Quickly, the lightning works on 3D raycasting through the voxelBox :
The ray starts at light position and moves down, step by step, to each illuminated block, accumulating a shadow factor based on neighbors blocks along the ray, and finally adding a appoximated ambient occlusion factor.
Initially, the first idea was to make it work with no idea if it will be speed enough, but finally, with a bit of optimisations (fixed int, rendering loop…) it works !
Sourcecode is coming soon, but I need to comment it more before posting it.