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What library should I work with?(if any at all?)
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0
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6756
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May 15, 2016
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Blending Colours
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0
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6346
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May 15, 2016
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Pilgrim - a procedurally generated adventure
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0
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4094
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May 14, 2016
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Pilgrim - a procedurally generated adventure
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0
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3978
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May 14, 2016
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XHON: eXtensible Human Object Notation
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4
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7053
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May 14, 2016
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[solved][libGDX] QuadTree Implementation Malfunction
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0
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18561
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May 14, 2016
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XHON: eXtensible Human Object Notation
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0
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7067
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May 14, 2016
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tile map
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0
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5801
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May 14, 2016
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Website offering 3D Models specifically for games for free
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4
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207302
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May 14, 2016
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Looking for some advice
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16
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27668
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May 14, 2016
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[Solved][Libgdx] How do I blend textures? (like Flash)
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0
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9068
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May 14, 2016
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Framebuffer size
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3
|
3731
|
May 13, 2016
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Orbital Space - An open world Sci-fi adventure
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3
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10972
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May 13, 2016
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Framebuffer size
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0
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3674
|
May 13, 2016
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if-statement in GLSL [SOLVED]
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3
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5139
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May 13, 2016
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if-statement in GLSL [SOLVED]
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0
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4513
|
May 13, 2016
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OBJ conventions
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8
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13404
|
May 13, 2016
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Vec4 Mathematics
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11
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11038
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May 12, 2016
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4D shooter?
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8
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6637
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May 12, 2016
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Shareware, copyright and fangames
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9
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7247
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May 12, 2016
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[Libgdx]How to automaticaly load assets?
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1
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3420
|
May 12, 2016
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[LIBGDX] Handling input on the android.
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1
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2110
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May 11, 2016
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Orbital Space - An open world Sci-fi adventure
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0
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10968
|
May 11, 2016
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WoW Server Development [Project Shadowcrown]
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11
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21433
|
May 11, 2016
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Projection Matrix Resize LWJGL3
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2
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3836
|
May 11, 2016
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BufferStrategy
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0
|
45004
|
May 11, 2016
|
|
[Libgdx]How to automaticaly load assets?
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0
|
3422
|
May 11, 2016
|
|
ConcurrentModificationException using KRYO
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2
|
3595
|
May 11, 2016
|
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Google releases vulkan samples
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6
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133963
|
May 11, 2016
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Bloom effect
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0
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19274
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May 10, 2016
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