[Libgdx]How to automaticaly load assets?

I had no problem loading assets using this method


public static void loadAssets(String path)
    {
        File root = new File(path);
        File[] list = root.listFiles();
        if (list == null) return;

        for (File f : list)
        {
            if (f.isDirectory())
            {
                loadAssets(f.getAbsolutePath());
            } else
            {
                String fileType = f.getName().substring(f.getName().length()-4, f.getName().length());
                String fileToLoad = f.toString().split("assets")[1].substring(1);

                if(fileType.equalsIgnoreCase(".ogg"))
                {
                    Globals.assets.load(fileToLoad, Sound.class);
                    System.out.println("Loaded Sound : " + fileToLoad);
                }
                if(fileType.equalsIgnoreCase(".mp3"))
                {
                    Globals.assets.load(fileToLoad, Sound.class);
                    System.out.println("Loaded Music : " + fileToLoad);
                }
                if(fileType.equalsIgnoreCase(".png") || fileType.equalsIgnoreCase(".jpg"))
                {
                    Globals.assets.load(fileToLoad, Texture.class);
                    System.out.println("Loaded image : " + fileToLoad);
                }
            }
        }
    }

That I call like this

loadAssets(Gdx.files.getLocalStoragePath());

This works fine on desktop and load all assets that are in the “android/assets”. The problem is that “Gdx.files.getLocalStoragePath()” doesn’t seem to work as I wished on Android because I saw that the method loops only once instead of one per file.

So is there a way to run through all assets loaded in an Android?