and don’t forget to cast your vote for an official Java / SDK Vulkan binding: https://code.google.com/p/android/issues/detail?id=204085
Up to 7 votes now… Though looking forward to LWJGL on Android as well! ;D
LunarG samples just got posted as well:
So I’ve got to write 800 LOC to draw a triangle? Ridiculous. Short live Vulkan!
And it’s still a relatively high level abstraction layer…
Think of the console engines, where engine-developers interact with the GPU directly.
Ah direct hardware access. So much easier (for real…assuming fixed hardware).
Vulkan seems pretty clearly aimed at so-called “middleware” developers. The rest of us plebs making games are not expected to be using it directly - we should be using engines.
Thanks for sharing, I was looking for and could not find it