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Open-Source Terraria Clone
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12
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31853
|
September 28, 2016
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Point changing for some reason
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11
|
5195
|
September 28, 2016
|
|
Lee Kee Child android version
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0
|
7185
|
September 28, 2016
|
|
Lee Kee Child android version
|
|
0
|
7131
|
September 28, 2016
|
|
LibGDX Depth Testing is horrendously slow
|
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0
|
4016
|
September 28, 2016
|
|
Multiple shaders or if statements?
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|
3
|
2439
|
September 28, 2016
|
|
Object Oriented Game Programming
|
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4
|
3219
|
September 27, 2016
|
|
Point changing for some reason
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|
0
|
5184
|
September 26, 2016
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|
Problem: Black screen on some computers
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1
|
2278
|
September 26, 2016
|
|
Multiple shaders or if statements?
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0
|
2299
|
September 26, 2016
|
|
Problem: Black screen on some computers
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0
|
2296
|
September 26, 2016
|
|
Advice request - Player Movement
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2
|
1344
|
September 26, 2016
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[solved] glGetBufferSubData only spits out zeroes
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2
|
2232
|
September 26, 2016
|
|
Advice request - Player Movement
|
|
0
|
1290
|
September 26, 2016
|
|
[solved] glGetBufferSubData only spits out zeroes
|
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0
|
2149
|
September 26, 2016
|
|
Need more challenges
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8
|
19704
|
September 26, 2016
|
|
Red Defense - Tower Defense Game
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44
|
67003
|
September 26, 2016
|
|
LibZ - 2D Java Game Library
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|
18
|
11401
|
September 26, 2016
|
|
[FREE][Android][LibGDX] Syncomania, turn-based puzzle
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5
|
10400
|
September 26, 2016
|
|
Scene graph adjusting relative position with scale
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0
|
927
|
September 25, 2016
|
|
Scene graph adjusting relative position with scale
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|
0
|
909
|
September 25, 2016
|
|
Cardinal Gaming Library
|
|
6
|
12833
|
September 25, 2016
|
|
Sort And Sequence [PUZZLE]
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|
1
|
6262
|
September 24, 2016
|
|
Converting floats/doubles to 10/11/16/N bit floats
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8
|
5932
|
September 24, 2016
|
|
[Android] Chess Multiplayer with 3D graphics
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3
|
10396
|
September 23, 2016
|
|
Sort And Sequence [PUZZLE]
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|
0
|
6304
|
September 22, 2016
|
|
Object Oriented Game Programming
|
|
0
|
3193
|
September 22, 2016
|
|
How to get distance for attenuation - LWJGL
|
|
8
|
5243
|
September 22, 2016
|
|
Pixel Collision
|
|
8
|
3121
|
September 22, 2016
|
|
Texture artifacting/bleeding Open GL ES 1.X
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|
0
|
8796
|
September 21, 2016
|