[FREE][Android][LibGDX] Syncomania, turn-based puzzle

http://savepic.ru/11424673.png

http://savepic.ru/11488684.png

We are two indie developers from Kazan, Russia. Recently we have released the game we’ve been working on for 2 years. The idea of the game came to one of us in a dream. We started the work right away. Aidar became the level designer and the composer, Ed coded and made art. It was a new experience and making the game took much more effort than expected, but we decided to finish it anyway.

The prototype and level editor was made in Processing. Here we tested gameplay and new features. Android version was developed in Java with LibGDX.

So here it is!

Syncomania is a turn-based puzzle where four heroes and all their enemies move in sync controlled by a single swipe.

Syncomania is a gazillion ways to complete a level where a shorter solution has more value.

Syncomania is a deep and complex game where you can always take a hint or undo a move.

Download for free at Google Play

Hm…it looks like a nice game, but it would be better if you could include a little more about the game in the main post.

For example:

  1. Some in-game footage

  2. What you used to make the game

  3. How long did it take you to complete the development of the game?

Thanks for the comment. We added some info.

I just downloaded it and started playing a bit.
The game itself is pretty simple and easy to learn, but it is quite hard to get 3 stars.
I only played the first few levels till now, but they seem to be pretty cool.
I guess it was pretty hard to design those levels, so that they can be solved.
Did you use some kind of algorithm to “test” the levels and find the shortest possible way for 3 Stars or did you try them all by yourself?

Hello, Springrbua

Thanks for sharing your impressions.

Everything was “hand-made” by ourselves, so we don’t actually know the shortest possible solutions in some levels. ::slight_smile:
We really tried to find the optimal ones. But sometimes people beat our records and we just update them in game.
It’s some kind of crowd-source in collecting the best solution.

We tried to use algorithms to find the shortest solutions. It did work in easy levels but there are so many possible turns. It takes days to calculate.

I can imagine that… I am now in chapter 2 and the levels there are allready quite difficult, some of them seem to be impossible at first ;D